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*Dungeons & Dragons
Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability
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<blockquote data-quote="Falling Icicle" data-source="post: 6118262" data-attributes="member: 17077"><p>I was thinking the exact same thing. He mentioned Toughness, but that feat was notorious for being a horrible, trap-choice feat. He mentioned how metamagics were useless at 1st level, but the metamagics in Next don't have that issue, since they aren't tied to spell levels. A lot of the feats in 3.x were just... bleh. THAT was the problem.</p><p></p><p>Still, I agree that giving people an option to exchange their feats for something else is a good idea. Those who want feats can have them and those who don't can do without them but still be just as powerful. I don't know about giving ability score increases, though. It seems like ability scores are high enough. I wonder if this is going to replace the normal ability score gains from leveling or be in addition to it.</p><p></p><p>I actually like the idea of having prestige classes via feats. It avoids most of the pitfalls of the 3.x multiclassing method and lets them just apply on top of your character class rather than replacing it. Most of the prestige classes I took were just because I wanted a few of the cool abilities they had anyway.</p><p></p><p>What I don't like in the article are the feats with levels, and higher level feats being better than lower level ones. Feats should just be feats, IMO.</p><p></p><p>Just a side thought though: how many feats does this mean the monk's perfect self ability is worth, or the human +1 to everything for that matter? I really hope this means they're going to change those.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6118262, member: 17077"] I was thinking the exact same thing. He mentioned Toughness, but that feat was notorious for being a horrible, trap-choice feat. He mentioned how metamagics were useless at 1st level, but the metamagics in Next don't have that issue, since they aren't tied to spell levels. A lot of the feats in 3.x were just... bleh. THAT was the problem. Still, I agree that giving people an option to exchange their feats for something else is a good idea. Those who want feats can have them and those who don't can do without them but still be just as powerful. I don't know about giving ability score increases, though. It seems like ability scores are high enough. I wonder if this is going to replace the normal ability score gains from leveling or be in addition to it. I actually like the idea of having prestige classes via feats. It avoids most of the pitfalls of the 3.x multiclassing method and lets them just apply on top of your character class rather than replacing it. Most of the prestige classes I took were just because I wanted a few of the cool abilities they had anyway. What I don't like in the article are the feats with levels, and higher level feats being better than lower level ones. Feats should just be feats, IMO. Just a side thought though: how many feats does this mean the monk's perfect self ability is worth, or the human +1 to everything for that matter? I really hope this means they're going to change those. [/QUOTE]
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Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability
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