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Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability
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<blockquote data-quote="Li Shenron" data-source="post: 6118271" data-attributes="member: 1465"><p>Now I understand better what they're looking after...</p><p></p><p>I have been all this year under the impression that they wanted feats to be optional in the sense that the DM/group can decide to use the feat system or ignore it completely.</p><p></p><p>Instead they want feats to be optional on a player basis: the DM/group has to use the feat system anyway, it cannot be ignored, but each player who doesn't want feats can opt for +1 bonus to an ability score.</p><p></p><p>That is with the caveat that Fighters and Rogues can't just ignore feats, however feats do what maneuvers and skill tricks did before, and they couldn't ignore those either... In a way, this makes Fighters and Rogues more flexible because they can choose also other feats, unless they do the stupid thing of a fixed list of bonus feats for each class to sort through every time: at least they could say that fighter bonus feats have to be combat feats, but I hope no fixed list, a label works so much better. </p><p></p><p>OTOH the same thing could have been accomplished before when maneuvers were maneuvers and not feats, and skill tricks were skill tricks and not feats: all they needed was a line saying "a Fighter can opt to pick a feat instead of a maneuver" and same for the Rogue (this was already the case for 3e Rogue's special abilities by the way).</p><p></p><p></p><p></p><p>Removing the +1/4 levels would be the very least they could do! I really think there are WAY too many ability score increases. Why don't they bring back <em>Bull Strength's</em> spells while they are at it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Well at this point they could give the Human just a few bonus feats <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I've been saying give the Human race bonus skills and feats since the first time we got character creation rules, and everybody criticized me on the ground that "but feats and skills are optional!". Well <em>as a whole </em>they aren't anymore so from now on feats can be used as a placeholder for a lot of things, hence why not using them for Human race?</p><p></p><p></p><p></p><p>That would at least have one benefit: that the group as a whole can decide "no feats except bonus feats" so that only the Fighter and Rogue will ever have to think about feats at all.</p><p></p><p>All in all... if they remove the +1 to 2 ability scores every 4 levels to keep down the numbers, and if they rewrite the Human race with bonus feats instead of ability score increases, then it starts to look better for me.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6118271, member: 1465"] Now I understand better what they're looking after... I have been all this year under the impression that they wanted feats to be optional in the sense that the DM/group can decide to use the feat system or ignore it completely. Instead they want feats to be optional on a player basis: the DM/group has to use the feat system anyway, it cannot be ignored, but each player who doesn't want feats can opt for +1 bonus to an ability score. That is with the caveat that Fighters and Rogues can't just ignore feats, however feats do what maneuvers and skill tricks did before, and they couldn't ignore those either... In a way, this makes Fighters and Rogues more flexible because they can choose also other feats, unless they do the stupid thing of a fixed list of bonus feats for each class to sort through every time: at least they could say that fighter bonus feats have to be combat feats, but I hope no fixed list, a label works so much better. OTOH the same thing could have been accomplished before when maneuvers were maneuvers and not feats, and skill tricks were skill tricks and not feats: all they needed was a line saying "a Fighter can opt to pick a feat instead of a maneuver" and same for the Rogue (this was already the case for 3e Rogue's special abilities by the way). Removing the +1/4 levels would be the very least they could do! I really think there are WAY too many ability score increases. Why don't they bring back [I]Bull Strength's[/I] spells while they are at it? :D Well at this point they could give the Human just a few bonus feats :D I've been saying give the Human race bonus skills and feats since the first time we got character creation rules, and everybody criticized me on the ground that "but feats and skills are optional!". Well [I]as a whole [/I]they aren't anymore so from now on feats can be used as a placeholder for a lot of things, hence why not using them for Human race? That would at least have one benefit: that the group as a whole can decide "no feats except bonus feats" so that only the Fighter and Rogue will ever have to think about feats at all. All in all... if they remove the +1 to 2 ability scores every 4 levels to keep down the numbers, and if they rewrite the Human race with bonus feats instead of ability score increases, then it starts to look better for me. [/QUOTE]
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