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Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability
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<blockquote data-quote="Sadrik" data-source="post: 6118694" data-attributes="member: 14506"><p>Feats are synonymous with class features, or at least upper level ones coming from PrCs are. I really like that. I am playing in a 3e game right now and I was recently going back and perusing the feats and PrCs and thinking to myself wow this is crazy. What was crazy? PrCs are way to finicky with the requirements to get into them, that cuts out creativity, trying to finagle cross-class skill points and feat combinations and get things to come out right is really hard. PrC's class features are what you are looking for. Now if you pick a PrC feat you get the feature without the jumping through the calculations hoops. You want that power from the abjurant champion? Boom you got it, no need to multi-class into a whole new class to get it. This in my mind is a very positive thing.</p><p></p><p>Level requirements on feats. No, I do not like this. I would rather have the feat scale automatically like cantrips do. Take power attack at low level and it gives you more punch as you level up. That said I can see some more powerful effects requiring a certain level, do you want your assassin to do a studied death attack? That is not a first level ability. Although it could be though and just scaled up as you leveled up.</p><p></p><p>Another thing to requirements for feats has been way too high for 3e and 4e feats. 5e has lowered them somewhat but I say lower them more, eliminate the requirements. I mean do you really care if your 10 Strength wizard takes power attack? No one would do that. The thing is that character design becomes so much easier when requirements go away almost entirely. </p><p></p><p>I am completely unsold on the +1 ability application of feats. I will have to see it in play. The idea is to make those who do not want to use feats still competitive with players who are using feats. I feel like this is a false dichotomy. My say for those who do not want feats, simply do not use them. DM campaign decision... done. No one would have an issue with this. Or have them auto-picked for you.</p><p></p><p>I also want more of the class features stripped out of the character classes. Take them and make them selectable within the class or open them to the general feat pool, either way. Basically my thought is classes would have just enough to show their core competencies and then open the can o worms for the rest of it. Clearly a class system with a subsystem of interchangeable parts that allows for customization and accounts for the core competencies.</p><p></p><p>One other thing, bloat. What was said in one of the other articles. You only get one shot to do it right. So do it right. We dont want to see 15 feats that are trying to cover the same ground all with slightly different takes. If it is an archery feat or tree of feats. I want those archery feats to be great and applicable. No garbage feats or waste of space chaff feats. If thought of as class features, the design space can be well developed and cared for.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6118694, member: 14506"] Feats are synonymous with class features, or at least upper level ones coming from PrCs are. I really like that. I am playing in a 3e game right now and I was recently going back and perusing the feats and PrCs and thinking to myself wow this is crazy. What was crazy? PrCs are way to finicky with the requirements to get into them, that cuts out creativity, trying to finagle cross-class skill points and feat combinations and get things to come out right is really hard. PrC's class features are what you are looking for. Now if you pick a PrC feat you get the feature without the jumping through the calculations hoops. You want that power from the abjurant champion? Boom you got it, no need to multi-class into a whole new class to get it. This in my mind is a very positive thing. Level requirements on feats. No, I do not like this. I would rather have the feat scale automatically like cantrips do. Take power attack at low level and it gives you more punch as you level up. That said I can see some more powerful effects requiring a certain level, do you want your assassin to do a studied death attack? That is not a first level ability. Although it could be though and just scaled up as you leveled up. Another thing to requirements for feats has been way too high for 3e and 4e feats. 5e has lowered them somewhat but I say lower them more, eliminate the requirements. I mean do you really care if your 10 Strength wizard takes power attack? No one would do that. The thing is that character design becomes so much easier when requirements go away almost entirely. I am completely unsold on the +1 ability application of feats. I will have to see it in play. The idea is to make those who do not want to use feats still competitive with players who are using feats. I feel like this is a false dichotomy. My say for those who do not want feats, simply do not use them. DM campaign decision... done. No one would have an issue with this. Or have them auto-picked for you. I also want more of the class features stripped out of the character classes. Take them and make them selectable within the class or open them to the general feat pool, either way. Basically my thought is classes would have just enough to show their core competencies and then open the can o worms for the rest of it. Clearly a class system with a subsystem of interchangeable parts that allows for customization and accounts for the core competencies. One other thing, bloat. What was said in one of the other articles. You only get one shot to do it right. So do it right. We dont want to see 15 feats that are trying to cover the same ground all with slightly different takes. If it is an archery feat or tree of feats. I want those archery feats to be great and applicable. No garbage feats or waste of space chaff feats. If thought of as class features, the design space can be well developed and cared for. [/QUOTE]
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Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability
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