Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kerleth" data-source="post: 6118696" data-attributes="member: 84383"><p>Originally I didn't like the ideaof tying feat acquisition to classes, but the more I've thought about it the more potential I see. Rather than getting rid of specialties, they could be wrapped up with your "subclass" choice. </p><p></p><p>As an example, lets say that the wizard gets two feats, one at 1st level and another at 8th (not saying this is the right amount, this is just an example). John decides to make a wizard, and is looking through the wizard traditions. School of evocation catches his eye, and it reads:</p><p>CANTRIPS: Blah, Blah, Blah</p><p>SPELL TACTICIAN: Blah, Blah, Blah</p><p>SCION OF THE INNER PLANES: Blah, Blah, Blah</p><p>SUGGESTED FEATS: 1st level-Maximize spell, 8th level-Heighten Spell</p><p></p><p>The rogue would gain a similar entry in his rogue scheme, perhaps gaining feats at 1st, 4th, 7th, and 10th (again, just making up numbers for the sake of the example).</p><p></p><p>This method has some advantages.</p><p></p><p>1) It is easier to eliminate dead levels that might be created as a result of multiclassing.</p><p></p><p>2) There has been a tension in previous packets between giving the rogue and fighter iconic abilities and not restricting other characters from getting them. This system could have iconic abilities listed in a rogue scheme or fighter fighting style. This would ease character creation and help to insure that your specialty doesn't have any useless feats for you. However, people who wanted to make a fighter who grew up on the streets and worked as a thief when younger, or who has some magic talent, or just want to do there own thing can still "dumpster dive" if they want. Tables that want only "iconic" characters can simply rule suggested feats only.</p><p></p><p>3) This one isn't so much a perk as it is dispelling a myth. I've read some people claiming that the wizard would be less customizable than the fighter. Wizards have been MORE customizable than the fighter in the last two editions of dnd. There is a huge amount of customization in selecting your spell list. Even 4th gave the wizard access to more daily powers "known" than any of the other core classes. Certainly, some classes may end up with less customization, but that is not necessarily a bad thing, as long as you still have enough customization to make a "living, breathing" character as opposed to a cookie cutter one, you're still good.</p></blockquote><p></p>
[QUOTE="kerleth, post: 6118696, member: 84383"] Originally I didn't like the ideaof tying feat acquisition to classes, but the more I've thought about it the more potential I see. Rather than getting rid of specialties, they could be wrapped up with your "subclass" choice. As an example, lets say that the wizard gets two feats, one at 1st level and another at 8th (not saying this is the right amount, this is just an example). John decides to make a wizard, and is looking through the wizard traditions. School of evocation catches his eye, and it reads: CANTRIPS: Blah, Blah, Blah SPELL TACTICIAN: Blah, Blah, Blah SCION OF THE INNER PLANES: Blah, Blah, Blah SUGGESTED FEATS: 1st level-Maximize spell, 8th level-Heighten Spell The rogue would gain a similar entry in his rogue scheme, perhaps gaining feats at 1st, 4th, 7th, and 10th (again, just making up numbers for the sake of the example). This method has some advantages. 1) It is easier to eliminate dead levels that might be created as a result of multiclassing. 2) There has been a tension in previous packets between giving the rogue and fighter iconic abilities and not restricting other characters from getting them. This system could have iconic abilities listed in a rogue scheme or fighter fighting style. This would ease character creation and help to insure that your specialty doesn't have any useless feats for you. However, people who wanted to make a fighter who grew up on the streets and worked as a thief when younger, or who has some magic talent, or just want to do there own thing can still "dumpster dive" if they want. Tables that want only "iconic" characters can simply rule suggested feats only. 3) This one isn't so much a perk as it is dispelling a myth. I've read some people claiming that the wizard would be less customizable than the fighter. Wizards have been MORE customizable than the fighter in the last two editions of dnd. There is a huge amount of customization in selecting your spell list. Even 4th gave the wizard access to more daily powers "known" than any of the other core classes. Certainly, some classes may end up with less customization, but that is not necessarily a bad thing, as long as you still have enough customization to make a "living, breathing" character as opposed to a cookie cutter one, you're still good. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability
Top