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Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability
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<blockquote data-quote="Li Shenron" data-source="post: 6118721" data-attributes="member: 1465"><p>I think feats should either all scale or all not scale, but in general I have nothing against either solution.</p><p></p><p>Scaling feats would certainly make them a bit more like spells, perhaps helping balancing fighters vs rogues vs spellcasters.</p><p></p><p>Level requirements... don't sound that good to me either but mostly for the reason that if they put even 100 feats in the game (I doubt, if they are going to make feats "bigger"), then level requirements will reduce variety between characters, because you'll only get maybe 10 feats to choose from at 1st level, 10 more at 3rd... maybe it's not that bad, but what I really hope not to see again is some feats such as the 3e Power Attack which <em>every</em> melee Fighter had to take just because it was required by everything else. This is <strong>bad</strong> design, because 90% of those PC didn't want PA and didn't use it.</p><p></p><p></p><p></p><p>See my comment of PA... I also suggested that requirements should be eliminated. They just work against creativity. </p><p></p><p>A better example IMO is a non-caster wanting to pick a feat that grants magical abilities. In 3ed a feat like Arcane Dabbler (or whatever is called at the moment) which grants a couple of cantrips, would have required spellcasting: this means that the feat works only as a reasonably small boost on something the PC is already capable of doing. Without the requirements, the feat allows for a Fighter that was born with unexplainable magical talent (e.g. Mage Hand and Light) or a Rogue that has stolen a spellbook and managed to self-teach herself a few tricks (e.g. Ghost Sound and Dancing Lights) etc. It totally changes the game by opening up character concepts option that 3ed rigidity didn't want you to take unless you took a sheer mechanical detour to your character i.e. multiclassing.</p><p></p><p>The only positive reason I see for requirements, is that they make "odd" ability scores make sense in the game.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6118721, member: 1465"] I think feats should either all scale or all not scale, but in general I have nothing against either solution. Scaling feats would certainly make them a bit more like spells, perhaps helping balancing fighters vs rogues vs spellcasters. Level requirements... don't sound that good to me either but mostly for the reason that if they put even 100 feats in the game (I doubt, if they are going to make feats "bigger"), then level requirements will reduce variety between characters, because you'll only get maybe 10 feats to choose from at 1st level, 10 more at 3rd... maybe it's not that bad, but what I really hope not to see again is some feats such as the 3e Power Attack which [I]every[/I] melee Fighter had to take just because it was required by everything else. This is [B]bad[/B] design, because 90% of those PC didn't want PA and didn't use it. See my comment of PA... I also suggested that requirements should be eliminated. They just work against creativity. A better example IMO is a non-caster wanting to pick a feat that grants magical abilities. In 3ed a feat like Arcane Dabbler (or whatever is called at the moment) which grants a couple of cantrips, would have required spellcasting: this means that the feat works only as a reasonably small boost on something the PC is already capable of doing. Without the requirements, the feat allows for a Fighter that was born with unexplainable magical talent (e.g. Mage Hand and Light) or a Rogue that has stolen a spellbook and managed to self-teach herself a few tricks (e.g. Ghost Sound and Dancing Lights) etc. It totally changes the game by opening up character concepts option that 3ed rigidity didn't want you to take unless you took a sheer mechanical detour to your character i.e. multiclassing. The only positive reason I see for requirements, is that they make "odd" ability scores make sense in the game. [/QUOTE]
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Legends and Lore: Uber Feats eat Prestige classes and Paragon Paths or give +1 to ability
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