Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - What Can You Do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ainamacar" data-source="post: 5740822" data-attributes="member: 70709"><p>I think the notion of the charge is useful when you start somewhere and need to end somewhere else to attack, but there are all sorts of attacks (especially if against multiple creatures) where this simple division isn't suitable. I'd rather divide actions into essentially parallel and sequential actions. I generally think of movement as something that can be performed in parallel with other actions during a turn, along with things like talking.</p><p></p><p>So I'd consider having standard and minor actions, and then parallel actions like movement or talking simply take place during the turn when necessary. This is the norm for mini-less combat, but I'd put a little extra on top to increase modularity for minis combat. Namely, certain standard or minor actions would specify whether or to what degree they are compatible with movement during the turn.</p><p></p><p>For example, maybe a sweeping attack that target all adjacent enemies has the "stationary" keyword, which prevents it from being used when taking tactical movement. Some might be "begin" or "end", which means they must take place before or after all movement has occurred. (Charge would be an example of the latter.) A normal attack might not specify anything, so the player can choose to take the action anywhere during the movement it is convenient. This would allow a smooth upgrade path for people who become skirmishers, for example. So the sweeping attack described earlier might be upgraded in such a way that it allows some movement before or after, and eventually to movement (perhaps half movement) anywhere during the attacks.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5740822, member: 70709"] I think the notion of the charge is useful when you start somewhere and need to end somewhere else to attack, but there are all sorts of attacks (especially if against multiple creatures) where this simple division isn't suitable. I'd rather divide actions into essentially parallel and sequential actions. I generally think of movement as something that can be performed in parallel with other actions during a turn, along with things like talking. So I'd consider having standard and minor actions, and then parallel actions like movement or talking simply take place during the turn when necessary. This is the norm for mini-less combat, but I'd put a little extra on top to increase modularity for minis combat. Namely, certain standard or minor actions would specify whether or to what degree they are compatible with movement during the turn. For example, maybe a sweeping attack that target all adjacent enemies has the "stationary" keyword, which prevents it from being used when taking tactical movement. Some might be "begin" or "end", which means they must take place before or after all movement has occurred. (Charge would be an example of the latter.) A normal attack might not specify anything, so the player can choose to take the action anywhere during the movement it is convenient. This would allow a smooth upgrade path for people who become skirmishers, for example. So the sweeping attack described earlier might be upgraded in such a way that it allows some movement before or after, and eventually to movement (perhaps half movement) anywhere during the attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - What Can You Do?
Top