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Legends and Lore - What Can You Do?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5740876" data-attributes="member: 11300"><p>I like where Monte is going here although it would be a huge shift to just a single action each round.</p><p></p><p>How about this as a compromise:</p><p></p><p>- Every character gets a single "Action" each round. This is the primary thing your character does in that round.</p><p></p><p>- In addition to this, characters have one or more "Reactions" they can perform in a round, that can be triggered off of other Actions or Reactions. For example: using a shield against an attack to buff your character's AC, making an opportunity attack, casting a cantrip when offered advantage against an adjacent foe, shifting a certain distance if an attack on your character misses and so on. </p><p></p><p>Because they are reactions, they force the players to:</p><p>- Pay attention when it is not their turn, thus keeping all players involved.</p><p>- Say what they are doing or lose the opportunity; you can't um and arrr over it because there is a severe limitation to the number of things you can do given a specific trigger and it is a reaction and expected to be done or not done quickly at the table.</p><p>The overall effect would seem to be a highly dynamic battlefield keeping all players on their toes for the duration.</p><p></p><p>The number of reactions a combatant can do in a round increases with level. A high level character might have up to 5 reactions in a round (you track your reactions perhaps by having a separate d20 represent each reaction). You now have an important currency aside from hit points that can be used and abused.</p><p></p><p>For example if a combatant is stunned, they lose the capacity to react until their next turn. A dazing blow can strip a reaction from a combatant. Using a light weapon allows for a lot of weapon based reactions such as opportunity attacks. Using a heavy weapon such as a greataxe though, does not allow for opportunity attacks quite as easily (perhaps you can burn "reactions" to augment your standard action for bigger power attacks though).</p><p></p><p>You could just leave this simply as a single action and multiple reactions for characters. If you wished to turn the complexity dial though, those reactions could be split up into:</p><p>- A single minor reaction (for more powerful reactions that you only want possible once a round)</p><p>- Martial reactions </p><p>- Mental or Inner reactions</p><p>By splitting Martial and Inner reactions, you are ensuring that the wizard with 3 wizardly reactions can't go spending those inner reactions on martial pursuits. Alternatively here, you could link reactions to a power source (martial, arcane, divine or primal).</p><p></p><p>Just some thoughts.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5740876, member: 11300"] I like where Monte is going here although it would be a huge shift to just a single action each round. How about this as a compromise: - Every character gets a single "Action" each round. This is the primary thing your character does in that round. - In addition to this, characters have one or more "Reactions" they can perform in a round, that can be triggered off of other Actions or Reactions. For example: using a shield against an attack to buff your character's AC, making an opportunity attack, casting a cantrip when offered advantage against an adjacent foe, shifting a certain distance if an attack on your character misses and so on. Because they are reactions, they force the players to: - Pay attention when it is not their turn, thus keeping all players involved. - Say what they are doing or lose the opportunity; you can't um and arrr over it because there is a severe limitation to the number of things you can do given a specific trigger and it is a reaction and expected to be done or not done quickly at the table. The overall effect would seem to be a highly dynamic battlefield keeping all players on their toes for the duration. The number of reactions a combatant can do in a round increases with level. A high level character might have up to 5 reactions in a round (you track your reactions perhaps by having a separate d20 represent each reaction). You now have an important currency aside from hit points that can be used and abused. For example if a combatant is stunned, they lose the capacity to react until their next turn. A dazing blow can strip a reaction from a combatant. Using a light weapon allows for a lot of weapon based reactions such as opportunity attacks. Using a heavy weapon such as a greataxe though, does not allow for opportunity attacks quite as easily (perhaps you can burn "reactions" to augment your standard action for bigger power attacks though). You could just leave this simply as a single action and multiple reactions for characters. If you wished to turn the complexity dial though, those reactions could be split up into: - A single minor reaction (for more powerful reactions that you only want possible once a round) - Martial reactions - Mental or Inner reactions By splitting Martial and Inner reactions, you are ensuring that the wizard with 3 wizardly reactions can't go spending those inner reactions on martial pursuits. Alternatively here, you could link reactions to a power source (martial, arcane, divine or primal). Just some thoughts. Best Regards Herremann the Wise [/QUOTE]
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