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Legends and Lore - What Can You Do?
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<blockquote data-quote="Wiseblood" data-source="post: 5741589" data-attributes="member: 42437"><p>I would not mind a one action round. Certain actions would need to priority IMO.</p><p></p><p>First Movement</p><p>Then Melee</p><p>Third Missile Fire</p><p>Fourth Spells</p><p></p><p>Some might think missile fire would go first or spellcasting.</p><p></p><p>Movement simply IS whether you just started or have been going for hours. It is more about the distance traveled in the allotted time before other actions take place.</p><p></p><p>Melee comes next because anything less than 20' can be covered in about a second. If a melee character is too far away to close for melee in the movement phase you get a free shot.</p><p></p><p>Missile fire does require drawing ammunition, aiming and a very brief travel time. (a readied action might be applicable here)</p><p></p><p>Spells do not benefit anyone if they are incomplete. This is why they come in last.</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 5741589, member: 42437"] I would not mind a one action round. Certain actions would need to priority IMO. First Movement Then Melee Third Missile Fire Fourth Spells Some might think missile fire would go first or spellcasting. Movement simply IS whether you just started or have been going for hours. It is more about the distance traveled in the allotted time before other actions take place. Melee comes next because anything less than 20' can be covered in about a second. If a melee character is too far away to close for melee in the movement phase you get a free shot. Missile fire does require drawing ammunition, aiming and a very brief travel time. (a readied action might be applicable here) Spells do not benefit anyone if they are incomplete. This is why they come in last. [/QUOTE]
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