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Legends and Lore - What Can You Do?
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<blockquote data-quote="LurkAway" data-source="post: 5741913" data-attributes="member: 6685059"><p>Just on this point, if 1 action = 1 round, recovering from prone is 1 round by default. Yes, that sucks rocks, but maybe it <strong>should</strong> suck. It isn't that fast to get up, especially in armour. In my proposal, a mobile fighter gets an extra move action that they could use to get up; only an ordinary person or a tank would lose an entire turn (but it should be more difficult to bring tanks down). Secondly, when rounds are quicker, missing a turn means less.</p><p></p><p>I'm all for non-messy solutions, and if any OP-related concept is too messy, then forget it. But I just don't have immediate sympathy for complaints that "it sucks" to lose a turn. I know we all like different things, but I think the instant gratification of being useful constantly every round of every encounter is overrated.</p></blockquote><p></p>
[QUOTE="LurkAway, post: 5741913, member: 6685059"] Just on this point, if 1 action = 1 round, recovering from prone is 1 round by default. Yes, that sucks rocks, but maybe it [B]should[/B] suck. It isn't that fast to get up, especially in armour. In my proposal, a mobile fighter gets an extra move action that they could use to get up; only an ordinary person or a tank would lose an entire turn (but it should be more difficult to bring tanks down). Secondly, when rounds are quicker, missing a turn means less. I'm all for non-messy solutions, and if any OP-related concept is too messy, then forget it. But I just don't have immediate sympathy for complaints that "it sucks" to lose a turn. I know we all like different things, but I think the instant gratification of being useful constantly every round of every encounter is overrated. [/QUOTE]
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Legends and Lore - What Can You Do?
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