Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - What Can You Do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 5742335" data-attributes="member: 53980"><p>Yeah, but it's not like you often can't walk around the defensive line in D&D. (Actually, that should probably be looked into- making it harder for enemies to walk around a Defender.)</p><p></p><p>If both sides have some ranged and some melee, it's a wash. The ranged will target each other, while the melee try to stop each other from interfering with the ranged. No side loses any attacks.</p><p></p><p>If the PCs have a mix of melee and ranged, while the Orcs are purely melee, the PC melee will try to stop the Orcs from engaging with the PC ranged but they will likely fail to some extent. Giving the Fighter and the Rogue the job of stopping 4 or more bloodthirsty orcs is a losing proposition. Without some kind of bottleneck, it just isn't going to happen. If the two melee manage to stop 3 orcs, I'd say they're doing a great job! That still, however, leaves <strong>at least</strong> one orc to interfere with the Ranger or the Wizard. If the PCs were outnumbered at all, it means at least one orc on the Ranger and the Wizard, each. Either way, even with excellent tactics, it doesn't ensure victory at all. The Wizard is now busy trying to escape the orc attacking him, rather than contributing to the battle. Better hope that the Rogue can finish off his Orc quickly, so he can go rescue the Wizard!</p><p></p><p>Of course if you require an action to ready weapons, there should be an equivalent action to ready spell components. Perhaps that means the Wizard only gets to cast (at best) every other round, because he has to ready components each time he wants to cast. That gives the designers space to make Wizard spells more powerful to compensate, which I expect would detract from the current complaints that martial and arcane attacks are the same.</p><p></p><p>There are ways to build the game so that a single action works. I'm not certain that it's desirable, but I don't tink it will break the game as you suggest. Personally, after reading [MENTION=27160]Balesir[/MENTION] 's post, I'm leaning towards a Standard + Move action, myself.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5742335, member: 53980"] Yeah, but it's not like you often can't walk around the defensive line in D&D. (Actually, that should probably be looked into- making it harder for enemies to walk around a Defender.) If both sides have some ranged and some melee, it's a wash. The ranged will target each other, while the melee try to stop each other from interfering with the ranged. No side loses any attacks. If the PCs have a mix of melee and ranged, while the Orcs are purely melee, the PC melee will try to stop the Orcs from engaging with the PC ranged but they will likely fail to some extent. Giving the Fighter and the Rogue the job of stopping 4 or more bloodthirsty orcs is a losing proposition. Without some kind of bottleneck, it just isn't going to happen. If the two melee manage to stop 3 orcs, I'd say they're doing a great job! That still, however, leaves [b]at least[/b] one orc to interfere with the Ranger or the Wizard. If the PCs were outnumbered at all, it means at least one orc on the Ranger and the Wizard, each. Either way, even with excellent tactics, it doesn't ensure victory at all. The Wizard is now busy trying to escape the orc attacking him, rather than contributing to the battle. Better hope that the Rogue can finish off his Orc quickly, so he can go rescue the Wizard! Of course if you require an action to ready weapons, there should be an equivalent action to ready spell components. Perhaps that means the Wizard only gets to cast (at best) every other round, because he has to ready components each time he wants to cast. That gives the designers space to make Wizard spells more powerful to compensate, which I expect would detract from the current complaints that martial and arcane attacks are the same. There are ways to build the game so that a single action works. I'm not certain that it's desirable, but I don't tink it will break the game as you suggest. Personally, after reading [MENTION=27160]Balesir[/MENTION] 's post, I'm leaning towards a Standard + Move action, myself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Legends and Lore - What Can You Do?
Top