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Legends and Lore: What's With the Polls?
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<blockquote data-quote="I'm A Banana" data-source="post: 5504075" data-attributes="member: 2067"><p>Right here is where the conversation breaks down, as far as I can tell. You assume that anyone who disagrees with you is spiteful, childish, and deceptive (even self-deceptive). </p><p></p><p>Given that assumption, you don't have to take their ideas seriously.</p><p></p><p>But there <strong>are</strong> valid ideas, ideas that you should take seriously if you are interested in the design of D&D. Ideas like "Swinging your sword once per day for rules balance reasons makes no sense to me narratively or in the world." Ideas like "I find the powers system boring." Ideas like "I like how we used to play, back in the day."</p><p></p><p>Until you can take those ideas seriously, find the merit in them, and welcome them into D&D's big tent, I'm afraid the picture you're looking at is too small to be useful. Mearls is saying (as far as I can tell) that there's a reason D&D has a big tent: "At the end of the day, to me the polls show that we have a fairly diverse audience that wants a wide range of experience out of Dungeons & Dragons."</p><p></p><p>When you have a diverse audience, you have a need to address differing opinions with respect, not by simply dismissing them as emotional spasms of the uneducated and simple. </p><p></p><p>The Essentials warriors are clearly effective at what they do. The Essentials spellcasters do not unbalance the game. The game is made a more interesting and diverse place because of them, and if they're not for you, that should be okay. Some people don't like psionics. Some people don't like "dark" characters. Some people don't like dragonborks. Some people don't like elves. Not every game element is for every player. (In fact, given the assumption of one four-ish-hour session per week for 3 weeks per month, 95% of the game elements generated in the last 3 years are not something that will ever see actual play in a character you personally are actually playing.) WotC seems to understand that it needs to serve a large base and needs to support many different styles of play under the D&D umbrella.</p><p></p><p>When you say "People who don't like playing my way are really just spiteful and childish, no matter what reason they pretend to have," that kills the conversation.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5504075, member: 2067"] Right here is where the conversation breaks down, as far as I can tell. You assume that anyone who disagrees with you is spiteful, childish, and deceptive (even self-deceptive). Given that assumption, you don't have to take their ideas seriously. But there [B]are[/B] valid ideas, ideas that you should take seriously if you are interested in the design of D&D. Ideas like "Swinging your sword once per day for rules balance reasons makes no sense to me narratively or in the world." Ideas like "I find the powers system boring." Ideas like "I like how we used to play, back in the day." Until you can take those ideas seriously, find the merit in them, and welcome them into D&D's big tent, I'm afraid the picture you're looking at is too small to be useful. Mearls is saying (as far as I can tell) that there's a reason D&D has a big tent: "At the end of the day, to me the polls show that we have a fairly diverse audience that wants a wide range of experience out of Dungeons & Dragons." When you have a diverse audience, you have a need to address differing opinions with respect, not by simply dismissing them as emotional spasms of the uneducated and simple. The Essentials warriors are clearly effective at what they do. The Essentials spellcasters do not unbalance the game. The game is made a more interesting and diverse place because of them, and if they're not for you, that should be okay. Some people don't like psionics. Some people don't like "dark" characters. Some people don't like dragonborks. Some people don't like elves. Not every game element is for every player. (In fact, given the assumption of one four-ish-hour session per week for 3 weeks per month, 95% of the game elements generated in the last 3 years are not something that will ever see actual play in a character you personally are actually playing.) WotC seems to understand that it needs to serve a large base and needs to support many different styles of play under the D&D umbrella. When you say "People who don't like playing my way are really just spiteful and childish, no matter what reason they pretend to have," that kills the conversation. [/QUOTE]
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Legends and Lore: What's With the Polls?
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