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Legends and Lore: What's With the Polls?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 5504608" data-attributes="member: 31506"><p>My example would be Harry Potter for the "everyone is a mage" game. Or Mage.</p><p> </p><p>Previous editions of D&D magic is too easy for it to not follow the logical course and become commonplace. Its fast casting, nearly perfectly safe, and generally without consequences. The solution to almost any problem in earlier editions was to cast spell X to overcome problem Y, with players somehow thinking themselves clever in the process. Pretty much every nobleman would be sending their kids to magic school, and it would be as common as getting a degree in our world. </p><p> </p><p>4th edition does away with that, and in the process creates a more believable realm where its possible to believe every non-dirt farmer wouldnt have some magical training. Magic can still do things that non-casters can do, and gets the benefit of versatility (Mage spell book class feature, ritual magic), its just often slower and more expensive. The high arcana, the ground shaking magic, is removed from player control, and in effect, restores it to being special. Utility magic is what you use when the mundane fails, rather than mundane being what you settle for use when you dont feel like pulling out a scroll. </p><p> </p><p>You mention Conan, but the slayer isnt any more Conan than the Fighter or Warlord. But it does work to take him out of control of the party stop/go dynamic by removing his resources, and putting the adventuring day reigns back into the casters hands. He doesnt get any big boy moves to really show off. He's the same every fight more or less. Its shuffling him back to the edge of the party, out of the spotlight. If every power source got the same treatment, you'd hear less complaints (and really, this is my only major gripe with essentials). But they didnt. And Mike Mearls, the guy who designed Iron Heroes, with its complex non-casters and stunt systems, couldnt figure out anything better than just dumbing them down and making them more bland?</p><p> </p><p>The new martials classes arent about someone being Conan. Its about getting those grognards back who want to have a Robin (the one in the green underroos!) to their Superman who gets to change his super powers every day. I'm guessing they're still playing pathfinder, with its uber casters (and excellent adventures/suplements), so it wont produce the desired effect. Regardless, they're out now. Mike Mearls said this represents the new design, I'm hoping he hears enough "NO's!" to reconsider something else for future martial development.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 5504608, member: 31506"] My example would be Harry Potter for the "everyone is a mage" game. Or Mage. Previous editions of D&D magic is too easy for it to not follow the logical course and become commonplace. Its fast casting, nearly perfectly safe, and generally without consequences. The solution to almost any problem in earlier editions was to cast spell X to overcome problem Y, with players somehow thinking themselves clever in the process. Pretty much every nobleman would be sending their kids to magic school, and it would be as common as getting a degree in our world. 4th edition does away with that, and in the process creates a more believable realm where its possible to believe every non-dirt farmer wouldnt have some magical training. Magic can still do things that non-casters can do, and gets the benefit of versatility (Mage spell book class feature, ritual magic), its just often slower and more expensive. The high arcana, the ground shaking magic, is removed from player control, and in effect, restores it to being special. Utility magic is what you use when the mundane fails, rather than mundane being what you settle for use when you dont feel like pulling out a scroll. You mention Conan, but the slayer isnt any more Conan than the Fighter or Warlord. But it does work to take him out of control of the party stop/go dynamic by removing his resources, and putting the adventuring day reigns back into the casters hands. He doesnt get any big boy moves to really show off. He's the same every fight more or less. Its shuffling him back to the edge of the party, out of the spotlight. If every power source got the same treatment, you'd hear less complaints (and really, this is my only major gripe with essentials). But they didnt. And Mike Mearls, the guy who designed Iron Heroes, with its complex non-casters and stunt systems, couldnt figure out anything better than just dumbing them down and making them more bland? The new martials classes arent about someone being Conan. Its about getting those grognards back who want to have a Robin (the one in the green underroos!) to their Superman who gets to change his super powers every day. I'm guessing they're still playing pathfinder, with its uber casters (and excellent adventures/suplements), so it wont produce the desired effect. Regardless, they're out now. Mike Mearls said this represents the new design, I'm hoping he hears enough "NO's!" to reconsider something else for future martial development. [/QUOTE]
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