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Legends and Lore: What's With the Polls?
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<blockquote data-quote="I'm A Banana" data-source="post: 5506678" data-attributes="member: 2067"><p>I think the arc of 4e has changed on this. </p><p></p><p>The 4e DMG infamously includes a bit where it tells you that talking to NPC's isn't fun. The idea of many of the rules were "basically handwave everything except combat, and get <em>very detailed</em> on combat." </p><p></p><p>Mearls alludes to that with the "gnome problem:" when they first decided to ditch the gnome, they had found that only 10% of players even bother to play a gnome. They didn't think ditching the gnome would be a big deal, but they didn't imagine that the 10% of players translates into half of all gaming groups. Even a small percentage that wants something can affect a huge number of gaming groups. </p><p></p><p>That's part of what I see <em>Essentials</em> as addressing: WotC isn't going to tell you that you have to play D&D in a particular way anymore, and Essentials is a toe in the water that says: "We want to support your campaign, whatever your campaign happens to want," rather than "We're going to make a game, and if you don't like it, you're wrong, and we don't want your money, and you can go play <em>Pathfinder</em>."</p><p></p><p>They can't get every dollar back, but those they can get back, I imagine, they want to get back. And if all it takes is making a few marvelously effective builds without daily powers...well...that's really not even a big deal, since there is certainly more than one way to balance a class.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5506678, member: 2067"] I think the arc of 4e has changed on this. The 4e DMG infamously includes a bit where it tells you that talking to NPC's isn't fun. The idea of many of the rules were "basically handwave everything except combat, and get [I]very detailed[/I] on combat." Mearls alludes to that with the "gnome problem:" when they first decided to ditch the gnome, they had found that only 10% of players even bother to play a gnome. They didn't think ditching the gnome would be a big deal, but they didn't imagine that the 10% of players translates into half of all gaming groups. Even a small percentage that wants something can affect a huge number of gaming groups. That's part of what I see [I]Essentials[/I] as addressing: WotC isn't going to tell you that you have to play D&D in a particular way anymore, and Essentials is a toe in the water that says: "We want to support your campaign, whatever your campaign happens to want," rather than "We're going to make a game, and if you don't like it, you're wrong, and we don't want your money, and you can go play [I]Pathfinder[/I]." They can't get every dollar back, but those they can get back, I imagine, they want to get back. And if all it takes is making a few marvelously effective builds without daily powers...well...that's really not even a big deal, since there is certainly more than one way to balance a class. [/QUOTE]
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Legends and Lore: What's With the Polls?
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