Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: you get one action...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fredal" data-source="post: 5740759" data-attributes="member: 6684521"><p>Personally, I think 4E went too far to the tactical side at the expense of role playing. Most of our session have been 30 minutes of progressing the storyline followed by 90 minutes of combat. With such long combats every battle, any momentum towards the storyline is dead. The campaign devolves into a series of skirmish encounters loosely tied together by some storyline that the players can't remember 90% of the time. I think this is why so many players / former players look at 4E as a non-role playing game.</p><p> </p><p>I'm glad that they're recognizing combat length and pace as an issue with the current game. Something needs to be done to pick the pace up. I'm not sure if only one action a round is the right solution, but it's good that they're thinking out of the box for solutions. Having said that, I'm ok with the final battle being a 2-3 hour event - just not every battle.</p><p> </p><p>Personally, I think it's more that users are overwhelmed by too many options compounded with escalating math / bonuses. Throw in massive HP creep in this version to compound it even more. I can remember a bit of this issue at higher levels in 3.5, but 4.0 takes it to the extreme.</p><p> </p><p>We can make the statement that people need to learn to play, but when you're gaming with casual players who don't want to spend the time to optimize how to play their character this option doesn't really hold water. Also, it limits the market for your game, which goes against the ultimate goal for the new version.</p></blockquote><p></p>
[QUOTE="fredal, post: 5740759, member: 6684521"] Personally, I think 4E went too far to the tactical side at the expense of role playing. Most of our session have been 30 minutes of progressing the storyline followed by 90 minutes of combat. With such long combats every battle, any momentum towards the storyline is dead. The campaign devolves into a series of skirmish encounters loosely tied together by some storyline that the players can't remember 90% of the time. I think this is why so many players / former players look at 4E as a non-role playing game. I'm glad that they're recognizing combat length and pace as an issue with the current game. Something needs to be done to pick the pace up. I'm not sure if only one action a round is the right solution, but it's good that they're thinking out of the box for solutions. Having said that, I'm ok with the final battle being a 2-3 hour event - just not every battle. Personally, I think it's more that users are overwhelmed by too many options compounded with escalating math / bonuses. Throw in massive HP creep in this version to compound it even more. I can remember a bit of this issue at higher levels in 3.5, but 4.0 takes it to the extreme. We can make the statement that people need to learn to play, but when you're gaming with casual players who don't want to spend the time to optimize how to play their character this option doesn't really hold water. Also, it limits the market for your game, which goes against the ultimate goal for the new version. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends and Lore: you get one action...
Top