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Legends and Lore: you get one action...
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<blockquote data-quote="keterys" data-source="post: 5740837" data-attributes="member: 43019"><p>Just for fun, some examples of ways you could streamline things on the action side (conditions are thornier)...</p><p></p><p>Roll Once: You're attacking three targets? Roll once. Apply. </p><p>Attack Once: You're Twin Striking the target? Great, roll once, deal 1W (Primary) + 1W (Off-Hand) if you hit.</p><p>Remove Extraneous Rolls: Rolling is fun, but too much rolling just bogs the game down. If it's not a standard action, it probably doesn't need a damage roll. Ex: Zones, Auras, defender punishment, healing words, etc.</p><p>Condense Rolls: Your 7W attack could do 14d6 brutal 2. Or it could do 2d6 brutal 2 *times 7*.</p><p>Kill Rerolls: Okay, not all rerolls are bad... occasional rerolling a failed save, missed attack, those can be fine. But Brutal? Out back, shoot it. If you want that, just change the die mechanic (ex: 1d10+2 instead of 1d12 brutal 2) or make brutal _set_ the min damage. 1d12 brutal 4. Any 1, 2, 3 you roll... now it's a 4. </p><p></p><p>Instead of OAs, just have some people threaten and they automatically deal damage when you do bad things around them.</p><p></p><p>Defender's Aura</p><p>(Free) If an enemy makes an attack that does not include you or leaves the aura, it takes Str modifier damage.</p><p></p><p>Healing Word</p><p>(Free) When you take a standard action on your turn, one ally in 5 can spend a healing surge.</p><p></p><p>*checks watch* Damn, still not time to leave work <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="keterys, post: 5740837, member: 43019"] Just for fun, some examples of ways you could streamline things on the action side (conditions are thornier)... Roll Once: You're attacking three targets? Roll once. Apply. Attack Once: You're Twin Striking the target? Great, roll once, deal 1W (Primary) + 1W (Off-Hand) if you hit. Remove Extraneous Rolls: Rolling is fun, but too much rolling just bogs the game down. If it's not a standard action, it probably doesn't need a damage roll. Ex: Zones, Auras, defender punishment, healing words, etc. Condense Rolls: Your 7W attack could do 14d6 brutal 2. Or it could do 2d6 brutal 2 *times 7*. Kill Rerolls: Okay, not all rerolls are bad... occasional rerolling a failed save, missed attack, those can be fine. But Brutal? Out back, shoot it. If you want that, just change the die mechanic (ex: 1d10+2 instead of 1d12 brutal 2) or make brutal _set_ the min damage. 1d12 brutal 4. Any 1, 2, 3 you roll... now it's a 4. Instead of OAs, just have some people threaten and they automatically deal damage when you do bad things around them. Defender's Aura (Free) If an enemy makes an attack that does not include you or leaves the aura, it takes Str modifier damage. Healing Word (Free) When you take a standard action on your turn, one ally in 5 can spend a healing surge. *checks watch* Damn, still not time to leave work ;) [/QUOTE]
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