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<blockquote data-quote="Mengu" data-source="post: 5741001" data-attributes="member: 65726"><p>Putting a leash on the off-turn dice rolling would definitely be a big plus.</p><p></p><p>But what I really want to see is a quicker resolution of the d20 roll. I think a lot of time is wasted adding attack bonuses and comparing them to defense values, particularly while the DM is taking his turn. While we're talking hypotheticals, here is one...</p><p></p><p>PC vs Monsters: PC's need to roll 6+ to hit grunts, 8+ to hit most normal enemies, 10+ to hit boss creatures (TBD by DM, grunts can be low level skirmishers or minions, boss can be a "high level" leader or whatever). </p><p></p><p>Monster vs PC's: Monsters need an 8+ to hit most PC's, 10+ to hit defenders.</p><p></p><p>Reduce the target number by 2 for combat advantage, increase by two for concealment, etc. This method would eliminate the trip to the character sheet/monster block for referencing attack and defense. Looking at the miniature that's attacking/being attacked, and the number on the die will suffice to determine a hit or miss. It works regardless of level. I realize it becomes a different game, a different system altogether, but I did say hypothetical.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5741001, member: 65726"] Putting a leash on the off-turn dice rolling would definitely be a big plus. But what I really want to see is a quicker resolution of the d20 roll. I think a lot of time is wasted adding attack bonuses and comparing them to defense values, particularly while the DM is taking his turn. While we're talking hypotheticals, here is one... PC vs Monsters: PC's need to roll 6+ to hit grunts, 8+ to hit most normal enemies, 10+ to hit boss creatures (TBD by DM, grunts can be low level skirmishers or minions, boss can be a "high level" leader or whatever). Monster vs PC's: Monsters need an 8+ to hit most PC's, 10+ to hit defenders. Reduce the target number by 2 for combat advantage, increase by two for concealment, etc. This method would eliminate the trip to the character sheet/monster block for referencing attack and defense. Looking at the miniature that's attacking/being attacked, and the number on the die will suffice to determine a hit or miss. It works regardless of level. I realize it becomes a different game, a different system altogether, but I did say hypothetical. [/QUOTE]
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