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<blockquote data-quote="Scribble" data-source="post: 5741397" data-attributes="member: 23977"><p>I don't know if I agree here based solely on my own observations in the transition of my games from 3e to 4e.</p><p></p><p>In 3e since it was such a huge amount of time to get around the table people didn't waste actions at all. They sat and thought how they could use every single action to their best.</p><p></p><p>When 4e rolled out I started seeing people every so often just move extra or just move and wait in an effort to think longer, or get better positioning- they didn't care because it wasn't going to be that long until their next shot.</p><p></p><p>I've even done it myself as a player- so personally I think there's something to be said about speed of movement around the table effecting how willing you are to only have limited actions.</p><p></p><p></p><p></p><p>This I definitely see as an implementation thing- remember he also talked about ideas like added rules elements that appear as needed.</p><p></p><p>Maybe a power for rogues allows you to move out attack then back into hiding all in one action.</p><p></p><p>(but probably if you didn't like that article you won't like this idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p></p><p></p><p></p><p>I just don't agree that it degrades the tactical element... I mean you only get one action at a time in chess... and there are a ton of books on chess tactics.</p><p></p><p>It just changes the tactics that's all.</p><p></p><p></p><p>In the end- like I said above I'd like to see it in action or more fleshed out before being able to weigh in fully on it... I think it's easy to imagine any number of nightmare scenarios for anything if all you want to do is think negatively about something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Scribble, post: 5741397, member: 23977"] I don't know if I agree here based solely on my own observations in the transition of my games from 3e to 4e. In 3e since it was such a huge amount of time to get around the table people didn't waste actions at all. They sat and thought how they could use every single action to their best. When 4e rolled out I started seeing people every so often just move extra or just move and wait in an effort to think longer, or get better positioning- they didn't care because it wasn't going to be that long until their next shot. I've even done it myself as a player- so personally I think there's something to be said about speed of movement around the table effecting how willing you are to only have limited actions. This I definitely see as an implementation thing- remember he also talked about ideas like added rules elements that appear as needed. Maybe a power for rogues allows you to move out attack then back into hiding all in one action. (but probably if you didn't like that article you won't like this idea. :)) I just don't agree that it degrades the tactical element... I mean you only get one action at a time in chess... and there are a ton of books on chess tactics. It just changes the tactics that's all. In the end- like I said above I'd like to see it in action or more fleshed out before being able to weigh in fully on it... I think it's easy to imagine any number of nightmare scenarios for anything if all you want to do is think negatively about something. :P [/QUOTE]
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