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<blockquote data-quote="Hazard_53188" data-source="post: 5741447" data-attributes="member: 79324"><p><span style="color: white"><span style="font-family: 'Verdana'">My personal experience hasn't shown that the number of actions available per turn really slows the game down that much. Rather, it is the number of choices available to a player on his turn. This is especially true when you have a player or two that is susceptible to analysis paralysis or can't think ahead or something happens that changes the battlefield just before his turn.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">The combat turns seem to flow quite well in the low to mid heroic tiers but the new powers keep getting loaded on as you level and gain magic items and the number of choices continues to grow and grow.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">I think the start of swap out powers happens too late.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Also, I'd ditch daily powers altogether and replace them with encounter powers. I see some players really agonize on daily power usage to make sure they get the maximum possible usage.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Players also have a tendency to horde daily powers and encounter that are well in hand can drag; the players don't want to use them because the battle is going fine but with encounter powers players are quicker on pulling the trigger and the players always want to use as many as possible.</span></span></p><p> </p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">On a different note, some classes are more fiddly than others and eat up more of the turn. The Ruin Priest seems to be the worst in my experience. Striker turns have a tendency to be much quicker than controllers and leaders as well. Strikers just seem to have less fiddly bits.</span></span></p></blockquote><p></p>
[QUOTE="Hazard_53188, post: 5741447, member: 79324"] [COLOR=white][FONT=Verdana]My personal experience hasn't shown that the number of actions available per turn really slows the game down that much. Rather, it is the number of choices available to a player on his turn. This is especially true when you have a player or two that is susceptible to analysis paralysis or can't think ahead or something happens that changes the battlefield just before his turn.[/FONT][/COLOR] [COLOR=white][FONT=Verdana] [/FONT][/COLOR] [COLOR=white][FONT=Verdana]The combat turns seem to flow quite well in the low to mid heroic tiers but the new powers keep getting loaded on as you level and gain magic items and the number of choices continues to grow and grow.[/FONT][/COLOR] [COLOR=white][FONT=Verdana] [/FONT][/COLOR] [COLOR=white][FONT=Verdana]I think the start of swap out powers happens too late.[/FONT][/COLOR] [COLOR=white][FONT=Verdana] [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Also, I'd ditch daily powers altogether and replace them with encounter powers. I see some players really agonize on daily power usage to make sure they get the maximum possible usage.[/FONT][/COLOR] [COLOR=white][FONT=Verdana] [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Players also have a tendency to horde daily powers and encounter that are well in hand can drag; the players don't want to use them because the battle is going fine but with encounter powers players are quicker on pulling the trigger and the players always want to use as many as possible.[/FONT][/COLOR] [COLOR=white][FONT=Verdana] [/FONT][/COLOR] [COLOR=white][FONT=Verdana] [/FONT][/COLOR] [COLOR=white][FONT=Verdana]On a different note, some classes are more fiddly than others and eat up more of the turn. The Ruin Priest seems to be the worst in my experience. Striker turns have a tendency to be much quicker than controllers and leaders as well. Strikers just seem to have less fiddly bits.[/FONT][/COLOR] [COLOR=white][FONT=Calibri][SIZE=3] [/SIZE][/FONT][/COLOR] [/QUOTE]
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