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<blockquote data-quote="AbdulAlhazred" data-source="post: 5741465" data-attributes="member: 82106"><p>Would it be 'thinking of the negatives only' if you wanted to jump off the 5th floor balcony and fly to the ground? lol. Some things are just plain, and in this case it is QUITE plain to me and most other people I've discussed it with in any detail.</p><p></p><p>The analogy to chess really is irrelevant, I agree, but not for the reason you seem to be implying. It is irrelevant because chess is 2 sides that each make whatever move is available to them. Each side is much more equivalent to one character with a variety of options than to 2 parties fighting each other. In a one-on-one fight clearly the guy that makes the most attacks in a system like D&D has an advantage. </p><p></p><p>You can discuss hypotheticals, but in order to find a hypothetical that will improve on what we have now you have to go far outside anything like the basic framework of 4e combat. That's fine, but there are such a vast number of possibilities once you've dispensed with anything remotely like the existing game that it is no different from a general discussion of game design.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5741465, member: 82106"] Would it be 'thinking of the negatives only' if you wanted to jump off the 5th floor balcony and fly to the ground? lol. Some things are just plain, and in this case it is QUITE plain to me and most other people I've discussed it with in any detail. The analogy to chess really is irrelevant, I agree, but not for the reason you seem to be implying. It is irrelevant because chess is 2 sides that each make whatever move is available to them. Each side is much more equivalent to one character with a variety of options than to 2 parties fighting each other. In a one-on-one fight clearly the guy that makes the most attacks in a system like D&D has an advantage. You can discuss hypotheticals, but in order to find a hypothetical that will improve on what we have now you have to go far outside anything like the basic framework of 4e combat. That's fine, but there are such a vast number of possibilities once you've dispensed with anything remotely like the existing game that it is no different from a general discussion of game design. [/QUOTE]
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