Legends & Lairs for $5 - any recommended?

Hi,

Legends and Lairs pdfs are on sale at Drivethru RPG for $5.

I already have Traps and Treachery, which I think is quite good. Does anybody have any of the others and would like to recommend them to me?

Are there any I should definitely keep away from?

(If it helps, I am not too worried about how "useful" a product might be, mainly how interesting it is.)
 

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amethal said:
Hi,

Legends and Lairs pdfs are on sale at Drivethru RPG for $5.

I already have Traps and Treachery, which I think is quite good. Does anybody have any of the others and would like to recommend them to me?

Are there any I should definitely keep away from?

(If it helps, I am not too worried about how "useful" a product might be, mainly how interesting it is.)

Well, some of this got covered in the last thread, but my faves (and the ones that I made sure to pick up despite that I already owned them in print) are:

Portals & Planes - Great in general for planar gaming. The river of worlds became the basis for my current game, but there are some really intriguing ideas for prime based games with malignancies. Cool stuff.
Wildscape - The best ranger variant rules (basically, a slew of new combat styles that adds a lot more flexibility to the class). Also, some nifty stuff on fantasy environments.
Monsters Handbook (will require some conversion as it is 3.0 if oyu play 3.5.)

Others are really topic driven. I mean there is a lot of each path book I don't like but a subset I do like. At $5, it's almost worht it for that. Frex, I like the bard rules in Path of Magic.
 
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If anyone else is interested, recommendations were (mainly) :-

Monster Handbook
Dungeoncraft
Portals and Planes
Wildscape
Cityworks

<checks bank balance>
<checks exchange rate>
<buys all 5 anyway>
 

Monster Handbook, Necromantic Lore, Twisted Lore and Darkness & Dread were my favorites in that series. Good, good stuff.

Since they price was right and they were watermarked, not DRM, I finally gave in and bought Cityworks, Wildscape and Sorcery & Steam from DrivethruRPG. I still won't buy any DRM product, or PDFs that cost as much as the printed book.
 

I really enjoyed Mythic Races. Tons of new race ideas in there.

The "Path of..." series is pretty good too, if you want crunchy bits.

(Just noticed on the descriptions of the products that they use the word "definitive" a lot. ;) )
 

Mythic races is great inspiration and great races, but the prc mechanics can be very nonstandard for the majority of them (each race has a race specific prc). This was done very early in 3e.

Traps and trechery is fun, a trap manual as advertised. I would expect T&TII to be the same.

I really like the lore series of topical monster books and will be completing my set of pdfs of them. They are only about 64 pages each so other 176 page things might give you more bang for your buck.

I'm interested in the lores, Monster Handbook, portals and planes, Wildscape, T&T I & II, Path of X, and the city one.

Spells and Magic in print was less fun than I was hoping, though some book recovery spells are neat.
 

I know that Mike Mearls is a fan-favorite RPG designer right now (and rightly so!). If you enjoy his work, several of the Legends & Lairs books were written by him. They are all excellent.

My personal favorites of the line were: Wildscape, Monster Handbook, and Darkness & Dread.
 

Voadam said:
Traps and trechery is fun, a trap manual as advertised. I would expect T&TII to be the same.

You might expect that, but you would be disappointed. I certainly was. I found T&T to be great - imaginative traps that made sense. T&TII was full of traps that I couldn't ever see being used in a dungeon.
 

Any opinions on Path of Shadow? I've picked up Darkness and Dread so far, and the Anthology for the fun of it, but I was still looking at a few others.

Pinotage
 

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