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Legends & Lore 03.10.2014: Full-spellcasting Bard
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<blockquote data-quote="DEFCON 1" data-source="post: 6274357" data-attributes="member: 7006"><p>The one thing I'm surprised about that more people aren't giving props for in this version of the Bard is that (from what Mike says) it can and will be a full replacement for the Cleric. The one thing that was hailed almost as much as any other about 4E was that a Cleric was no longer necessary-- you could have another other Leader class fulfill the needs of a party that felt like it needed a full-on healer.</p><p></p><p>Now we have the Druid and the Bard fulfilling that same role in 5E for those who need it, thereby not requiring a Cleric to be in every party. Not to mention (as talked about in Kobold Stew's other thread "How best to help the party: Guidance and Help Others") that you have a full replacement for the Cleric's <em>Guidance</em> cantrip with the Bard's inspiration mechanic.</p><p></p><p>To me... that's going to be the biggest benefit to all of this. Any way to get several classes up to par on being "party healer" so that no one class is the de facto choice (and thus gets pushed by other players and DMs onto a player who might not want to do it) I can only see as a good thing. If you want a party healer in the group, great! But if that's the case... hopefully you still can give that player of that role a couple strong class choices, not just Cleric.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6274357, member: 7006"] The one thing I'm surprised about that more people aren't giving props for in this version of the Bard is that (from what Mike says) it can and will be a full replacement for the Cleric. The one thing that was hailed almost as much as any other about 4E was that a Cleric was no longer necessary-- you could have another other Leader class fulfill the needs of a party that felt like it needed a full-on healer. Now we have the Druid and the Bard fulfilling that same role in 5E for those who need it, thereby not requiring a Cleric to be in every party. Not to mention (as talked about in Kobold Stew's other thread "How best to help the party: Guidance and Help Others") that you have a full replacement for the Cleric's [I]Guidance[/I] cantrip with the Bard's inspiration mechanic. To me... that's going to be the biggest benefit to all of this. Any way to get several classes up to par on being "party healer" so that no one class is the de facto choice (and thus gets pushed by other players and DMs onto a player who might not want to do it) I can only see as a good thing. If you want a party healer in the group, great! But if that's the case... hopefully you still can give that player of that role a couple strong class choices, not just Cleric. [/QUOTE]
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Legends & Lore 03.10.2014: Full-spellcasting Bard
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