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Legends & Lore 03.10.2014: Full-spellcasting Bard
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<blockquote data-quote="Jester David" data-source="post: 6274454" data-attributes="member: 37579"><p>I'm not thrilled by this. They only made one public attempt at the bard, which is arguably one of the harder classes to really get right. And there's no easy way for them to get feedback on how well they've responded to concerns on that bard. It took multiple attempts to really perfect all the other classes. </p><p></p><p></p><p>I'm not happy with the idea of a full spellcaster bard. Spells are a generic ability and more spells just means fewer bardic abilities.</p><p></p><p>It also means more iconic bard abilities will be pushed to higher levels. It's unlikely we will start with both Bardic Inspiration and Bardic Knowledge now. This makes the bard less of a Jack-of-all-Trades and more of a spellcaster who can kinda do other stuff. Instead of picking a focus (or two): melee weapons, ranged weapons, spells, or skills the game is defaulting you to spells. It even says as much in the article, that the bard can stand in for a cleric or wizard but it says nothing of a rogue. As they've worked hard to make sure wizard spells don't negate the need for a rogue, this might make it tricky to be a stealthy bard.</p><p></p><p></p><p>The playtest bard could already add 1/2 proficiency to skills. So that's not news. And doubling your bonus just breaks bounded accuracy at high levels. </p><p></p><p></p><p>Bardic inspiration sounds cool but I'd need to see it in play. Adding a d6 to any d20 roll is handy, but I can forsee a lot of times where +3.5 to a roll makes no difference, either the roll is too high or too low and so the bard wasted a daily power. It's also a bonus to a single roll making it only really useful a couple rounds each day.</p><p></p><p></p><p>This article also says little about the upper end of bard abilities. Bards really stopped getting anything interesting or bardic after level 7 (excluding subclass benefits). Although, now that they'll likely have 7 dead-ish levels (where they only get spells) I imagine it will be easier to spread out what few good abilities they did get.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6274454, member: 37579"] I'm not thrilled by this. They only made one public attempt at the bard, which is arguably one of the harder classes to really get right. And there's no easy way for them to get feedback on how well they've responded to concerns on that bard. It took multiple attempts to really perfect all the other classes. I'm not happy with the idea of a full spellcaster bard. Spells are a generic ability and more spells just means fewer bardic abilities. It also means more iconic bard abilities will be pushed to higher levels. It's unlikely we will start with both Bardic Inspiration and Bardic Knowledge now. This makes the bard less of a Jack-of-all-Trades and more of a spellcaster who can kinda do other stuff. Instead of picking a focus (or two): melee weapons, ranged weapons, spells, or skills the game is defaulting you to spells. It even says as much in the article, that the bard can stand in for a cleric or wizard but it says nothing of a rogue. As they've worked hard to make sure wizard spells don't negate the need for a rogue, this might make it tricky to be a stealthy bard. The playtest bard could already add 1/2 proficiency to skills. So that's not news. And doubling your bonus just breaks bounded accuracy at high levels. Bardic inspiration sounds cool but I'd need to see it in play. Adding a d6 to any d20 roll is handy, but I can forsee a lot of times where +3.5 to a roll makes no difference, either the roll is too high or too low and so the bard wasted a daily power. It's also a bonus to a single roll making it only really useful a couple rounds each day. This article also says little about the upper end of bard abilities. Bards really stopped getting anything interesting or bardic after level 7 (excluding subclass benefits). Although, now that they'll likely have 7 dead-ish levels (where they only get spells) I imagine it will be easier to spread out what few good abilities they did get. [/QUOTE]
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