Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 03.10.2014: Full-spellcasting Bard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6274576" data-attributes="member: 37579"><p>Yes, they'll write a couple new spells at each level, but they'll also give the bard access to generic spells. So the end result is the bard is mostly just another spellcaster, mostly defined by their choice of spells. If a bard doesn't take spells unique to the bard they're very similar to every other caster. And defining classes by spells just means making more spells in a game that already has a f-tonne of spells just adds bloat. </p><p>I also tend to find many new spells forgettable. Spells that have been in that game twenty or thirty or even forty years tend to have survived because they're iconic and evocative. The names are descriptive, telling you what the spell does. Newer spells don't always do that well. </p><p></p><p>It's also a little too close to the 4e design of defining characters by their powers. Which I find bland and samey. I'd rather more unique non-spell abilities, so the bard feels like a bard and not just a wizard with a bard subclass. </p><p></p><p>There's so many other ways of making the bard different rather than just resorting to spells as the defining feature. This feels... lazy. Like they couldn't make another idea work in time or procrastinated on the bard too long and now have to just compromise by making it a dedicated spellcaster rather than a hybrid class. </p><p>I wonder if balance concerns are part of the reason. If they're having trouble making the bard balanced with the rogue and wizard while being a mix of both, making it a full spellcaster simplifies things; they can just balance it against the wizard and cleric, which they already have a good idea of power level compared to the martial classes. </p><p></p><p>Really, too many classes in D&D5 cast spells. I'm not a fan of rangers and paladins casting spells, let alone at the low levels they do in D&D Next. It makes a low magic campaign harder when only three classes don't have access to magical powers on a regular basis.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6274576, member: 37579"] Yes, they'll write a couple new spells at each level, but they'll also give the bard access to generic spells. So the end result is the bard is mostly just another spellcaster, mostly defined by their choice of spells. If a bard doesn't take spells unique to the bard they're very similar to every other caster. And defining classes by spells just means making more spells in a game that already has a f-tonne of spells just adds bloat. I also tend to find many new spells forgettable. Spells that have been in that game twenty or thirty or even forty years tend to have survived because they're iconic and evocative. The names are descriptive, telling you what the spell does. Newer spells don't always do that well. It's also a little too close to the 4e design of defining characters by their powers. Which I find bland and samey. I'd rather more unique non-spell abilities, so the bard feels like a bard and not just a wizard with a bard subclass. There's so many other ways of making the bard different rather than just resorting to spells as the defining feature. This feels... lazy. Like they couldn't make another idea work in time or procrastinated on the bard too long and now have to just compromise by making it a dedicated spellcaster rather than a hybrid class. I wonder if balance concerns are part of the reason. If they're having trouble making the bard balanced with the rogue and wizard while being a mix of both, making it a full spellcaster simplifies things; they can just balance it against the wizard and cleric, which they already have a good idea of power level compared to the martial classes. Really, too many classes in D&D5 cast spells. I'm not a fan of rangers and paladins casting spells, let alone at the low levels they do in D&D Next. It makes a low magic campaign harder when only three classes don't have access to magical powers on a regular basis. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 03.10.2014: Full-spellcasting Bard
Top