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*Dungeons & Dragons
Legends & Lore 03/24/2014
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<blockquote data-quote="Sadrik" data-source="post: 6280695" data-attributes="member: 14506"><p>I think this is a really good way to go for 1st level character creation.</p><p></p><p>Packages could also be developed for starting at higher levels too. As we all know characters are not always created at first level. Perhaps something that can be found in the DMG or PHB2?</p><p></p><p>A couple of things about equipment that I would like to see in the PHB. </p><p></p><p>Alchemy as a non-magical source of magic- I don't want to see this concept. Alchemist fire is magical, heck black powder is magical in D&D, acid is magical (unless extracted from a creature). So, alchemical compositions should be created by spells and be magical creations as a consequence. The only gray area here is poison and I can see both existing, magic poison created in a lab, and poison extracted from an animal or plant. Both valid. Basically the concept of creating some concoction in a lab is magical by nature. Anything extracted from an animal or plant is not.</p><p></p><p>I would like to see potions and scrolls in the PHB. I think if you want to buy a potion of healing you should be able to out of the PHB. Minor magic items should be included in the PHB, potions and scrolls. Other magic items should be in the DMG as they are the providence of game world creation.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6280695, member: 14506"] I think this is a really good way to go for 1st level character creation. Packages could also be developed for starting at higher levels too. As we all know characters are not always created at first level. Perhaps something that can be found in the DMG or PHB2? A couple of things about equipment that I would like to see in the PHB. Alchemy as a non-magical source of magic- I don't want to see this concept. Alchemist fire is magical, heck black powder is magical in D&D, acid is magical (unless extracted from a creature). So, alchemical compositions should be created by spells and be magical creations as a consequence. The only gray area here is poison and I can see both existing, magic poison created in a lab, and poison extracted from an animal or plant. Both valid. Basically the concept of creating some concoction in a lab is magical by nature. Anything extracted from an animal or plant is not. I would like to see potions and scrolls in the PHB. I think if you want to buy a potion of healing you should be able to out of the PHB. Minor magic items should be included in the PHB, potions and scrolls. Other magic items should be in the DMG as they are the providence of game world creation. [/QUOTE]
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