Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 03/24/2014
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 6280806" data-attributes="member: 3192"><p>The Numenera Oddities-style feature makes me think this might have been a contribution by Monte Cook before he left. It's a fun start either system focusing on the mysterious nature of items.</p><p></p><p>The pre-package method as it stands does speed up character creation. Equipment purchasing is historically the most time consuming element. But it's also technically part of playing the game IMO, not character building. This option more than clues players of specific Classes on what options are good for their character. But it's a small change and not very interfering. </p><p></p><p>EDIT: In other words, the option is telling the players what to do, what to purchase, once the game has begun. But pre-designed mass actions to speed up play are historically part of D&D anyways. Creating an in-game rationale for the highly particular packages resolves any issues for those who use in-game designs and rules as actual rules.</p><p></p><p>Also selection depends on what the PCs are about to go do. So purchasing starting equipment can be part of first session campaign creation, group creation and goals set for the first game.</p><p></p><p>EDIT: The idea is, equipment, items, locations, people, even ideas are all valuable in the game because of its current design. Some designs will weight these differently than the default. Having the option to customize a campaign before it begins means altering not just the value of what might be purchased after character generation, but also the pre-determined starting location pricing.</p><p></p><p>I don't know how the package option is balanced in comparison to starting gold, but I'm guessing that's taken care of.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6280806, member: 3192"] The Numenera Oddities-style feature makes me think this might have been a contribution by Monte Cook before he left. It's a fun start either system focusing on the mysterious nature of items. The pre-package method as it stands does speed up character creation. Equipment purchasing is historically the most time consuming element. But it's also technically part of playing the game IMO, not character building. This option more than clues players of specific Classes on what options are good for their character. But it's a small change and not very interfering. EDIT: In other words, the option is telling the players what to do, what to purchase, once the game has begun. But pre-designed mass actions to speed up play are historically part of D&D anyways. Creating an in-game rationale for the highly particular packages resolves any issues for those who use in-game designs and rules as actual rules. Also selection depends on what the PCs are about to go do. So purchasing starting equipment can be part of first session campaign creation, group creation and goals set for the first game. EDIT: The idea is, equipment, items, locations, people, even ideas are all valuable in the game because of its current design. Some designs will weight these differently than the default. Having the option to customize a campaign before it begins means altering not just the value of what might be purchased after character generation, but also the pre-determined starting location pricing. I don't know how the package option is balanced in comparison to starting gold, but I'm guessing that's taken care of. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 03/24/2014
Top