Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore 16 Jan 2012
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="malkav666" data-source="post: 5780912" data-attributes="member: 70565"><p>My only real concerns are twofold:</p><p></p><p>1. As a DM of this unity edition am I going to have a harder time with rules adjudication if all of my players are essentially using very different character options.</p><p></p><p>I mean will the options really try and give the feel of many editions (which seems like it would make it more difficult to referee) or will it mimic one flavor of the game and attempt to paint the other playstyles within that ruleset (which is what I personally think they will try and do). And if the second is true what wil the framework look like. I know that personally I would be less interested in a 5e with a 4e framework that had 3e flavored "powers" and arbitrary bonus inflation. Just as I am feel that many 4e players would not be interested in a 3e framework with feats that could be optimized to give you a few ADEU benefits. But I could be wrong.</p><p></p><p>And the idea of running a game where both are being used simultaneously seems at first glance like it would be a headache to run, and more difficult to gague what types of challenges the group could take on, or manage resources for the group. But these are just concerns. I await eagerly to how they will handle it.</p><p></p><p>2. My second concern is on varying playstyles at the same table. To me it seems like some of the barriers between fans of different editions seem to strongly orbit around playstyle. If you have players who think that wuxia, space flying, half-hamster, teleporting, shard minds are silly. Will they be cool with playing at a game with one at the table, even if they get to play their fighting man?</p><p></p><p>As a DM I can see having a harder time with group inclusion due to the fact that a good bit of the edition divides are on playstlye. I mean 4e is a very tactical miniatures based combat game, most of the old editions can resolve combats orally with maybe a a stray piece of notebook paper to convey strange terrain. How do you reconcile those playstyles at the same table and give both players what they want? How would a 4e cleric heal a character who does not have healing surges? Would those players even want to be at the same table? They all seem to be seeking different things from the game, and as the DM that can be a tough nut to crack.</p><p></p><p>I don't know the idea seems very alien to me. I am trying really hard to keep an open mind about it though. I think in the end though, I have a suspicion that what we will be presented with is the illusion of choice. A lot of the core elements of gameplay must have balance, and to do that there has to be an underlying system of governance. As a DM I don't think it will be easy to deal with multiple frameworks, and as a fan I am not sure I would like playstyle defining elements of an iteration of the game I love shoehorned into a framework that doesn't suit them. But the good folks at WOTC design games for a living, I do not. Maybe they can make it work. In fact I hope they can.</p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 5780912, member: 70565"] My only real concerns are twofold: 1. As a DM of this unity edition am I going to have a harder time with rules adjudication if all of my players are essentially using very different character options. I mean will the options really try and give the feel of many editions (which seems like it would make it more difficult to referee) or will it mimic one flavor of the game and attempt to paint the other playstyles within that ruleset (which is what I personally think they will try and do). And if the second is true what wil the framework look like. I know that personally I would be less interested in a 5e with a 4e framework that had 3e flavored "powers" and arbitrary bonus inflation. Just as I am feel that many 4e players would not be interested in a 3e framework with feats that could be optimized to give you a few ADEU benefits. But I could be wrong. And the idea of running a game where both are being used simultaneously seems at first glance like it would be a headache to run, and more difficult to gague what types of challenges the group could take on, or manage resources for the group. But these are just concerns. I await eagerly to how they will handle it. 2. My second concern is on varying playstyles at the same table. To me it seems like some of the barriers between fans of different editions seem to strongly orbit around playstyle. If you have players who think that wuxia, space flying, half-hamster, teleporting, shard minds are silly. Will they be cool with playing at a game with one at the table, even if they get to play their fighting man? As a DM I can see having a harder time with group inclusion due to the fact that a good bit of the edition divides are on playstlye. I mean 4e is a very tactical miniatures based combat game, most of the old editions can resolve combats orally with maybe a a stray piece of notebook paper to convey strange terrain. How do you reconcile those playstyles at the same table and give both players what they want? How would a 4e cleric heal a character who does not have healing surges? Would those players even want to be at the same table? They all seem to be seeking different things from the game, and as the DM that can be a tough nut to crack. I don't know the idea seems very alien to me. I am trying really hard to keep an open mind about it though. I think in the end though, I have a suspicion that what we will be presented with is the illusion of choice. A lot of the core elements of gameplay must have balance, and to do that there has to be an underlying system of governance. As a DM I don't think it will be easy to deal with multiple frameworks, and as a fan I am not sure I would like playstyle defining elements of an iteration of the game I love shoehorned into a framework that doesn't suit them. But the good folks at WOTC design games for a living, I do not. Maybe they can make it work. In fact I hope they can. love, malkav [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore 16 Jan 2012
Top