Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore 16 Jan 2012
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 5780937" data-attributes="member: 58416"><p>You have a point, but I'm not only looking at D&D with my comment. Personally, I'd prefer all parts of my character to be available at all times. While it's slightly off topic, that's one of the main gripes I had toward Skill Challenges. I like the concept a lot, but I did not like how my 4E characters sometime felt like two (or three) characters stitched together, and which one I got to use being determined by the mode of gameplay currently in. If I'm attempting Uber Sword Slash technique, I believe the game should invoke my character to use (roll against) that technique rather than having me as a player define that technique with powers, uses per day, and things like that.</p><p></p><p>Contradicting myself, I will also say that I do understand the concept of putting certain limits on casting spells and calling for divine favor. I understand those because you're calling upon an energy source which realistically (in terms of the game world) can be depleted. I'm not sure I'd go the Vancian route though. I'd instead have the fluff say (as it does in many areas already) that channeling supernatural power through your body has the potential to be harmful. I'd want to work out some sort of system where casting fatigues you. When fatigued you could still attempt casting, but it would cause detrimental effects for the caster. </p><p></p><p>An alternative would be some sort of threshold limit for magic. Someone who knew spells would have a safe threshold within which casting spells was relatively safe. In this way a mage could attempt to cast spells which were higher level than normally allowed, but doing so would have a high chance of causing harm and backlash to the caster. </p><p></p><p>I suppose a way to balance the two ideas would be to allow fighters to also push beyond normal limits with some sort of pool of threshold. Putting extra oomph into an attack for extra damage or sprinting for a few extra squares of movement or trying to push yourself to make an incredible leap would require extra effort granted by the pool. </p><p></p><p>I don't think this would be accepted as D&D by most of the community though. Honestly, now that I think about it, I'm not sure if I would either. I like the concept though.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5780937, member: 58416"] You have a point, but I'm not only looking at D&D with my comment. Personally, I'd prefer all parts of my character to be available at all times. While it's slightly off topic, that's one of the main gripes I had toward Skill Challenges. I like the concept a lot, but I did not like how my 4E characters sometime felt like two (or three) characters stitched together, and which one I got to use being determined by the mode of gameplay currently in. If I'm attempting Uber Sword Slash technique, I believe the game should invoke my character to use (roll against) that technique rather than having me as a player define that technique with powers, uses per day, and things like that. Contradicting myself, I will also say that I do understand the concept of putting certain limits on casting spells and calling for divine favor. I understand those because you're calling upon an energy source which realistically (in terms of the game world) can be depleted. I'm not sure I'd go the Vancian route though. I'd instead have the fluff say (as it does in many areas already) that channeling supernatural power through your body has the potential to be harmful. I'd want to work out some sort of system where casting fatigues you. When fatigued you could still attempt casting, but it would cause detrimental effects for the caster. An alternative would be some sort of threshold limit for magic. Someone who knew spells would have a safe threshold within which casting spells was relatively safe. In this way a mage could attempt to cast spells which were higher level than normally allowed, but doing so would have a high chance of causing harm and backlash to the caster. I suppose a way to balance the two ideas would be to allow fighters to also push beyond normal limits with some sort of pool of threshold. Putting extra oomph into an attack for extra damage or sprinting for a few extra squares of movement or trying to push yourself to make an incredible leap would require extra effort granted by the pool. I don't think this would be accepted as D&D by most of the community though. Honestly, now that I think about it, I'm not sure if I would either. I like the concept though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore 16 Jan 2012
Top