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General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore 16 Jan 2012
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<blockquote data-quote="RoboCheney" data-source="post: 5780981" data-attributes="member: 6688114"><p>Not that we know that much about it yet, but I'm not sure the design goal of D&D Next is even a good one. No game can, or should, be all things to all people. And having each player independently choosing what level of rules to use just seems like it would be messy in play. Do some characters not have feats or skills or whatnot? Are there differing tiers of the same class? What set of player assumptions are monsters and adventures designed with? These seems clunky conceptually, and I'm skeptical.</p><p></p><p>The focus on unifying previous editions also seems misplaced--what sort of game could 5e become if the focus was on evolving the game forward? 3e and 4e both did a lot to improve the mechanics and playability, and I'd like to see 5e continue this trajectory, while incorporating its own innovations. The 'G' in RPG <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm very curious, and will be participating in the playtests, but skeptical . . .</p></blockquote><p></p>
[QUOTE="RoboCheney, post: 5780981, member: 6688114"] Not that we know that much about it yet, but I'm not sure the design goal of D&D Next is even a good one. No game can, or should, be all things to all people. And having each player independently choosing what level of rules to use just seems like it would be messy in play. Do some characters not have feats or skills or whatnot? Are there differing tiers of the same class? What set of player assumptions are monsters and adventures designed with? These seems clunky conceptually, and I'm skeptical. The focus on unifying previous editions also seems misplaced--what sort of game could 5e become if the focus was on evolving the game forward? 3e and 4e both did a lot to improve the mechanics and playability, and I'd like to see 5e continue this trajectory, while incorporating its own innovations. The 'G' in RPG :) I'm very curious, and will be participating in the playtests, but skeptical . . . [/QUOTE]
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Legends & Lore 16 Jan 2012
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