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Legends & Lore 16 Jan 2012
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<blockquote data-quote="Mercurius" data-source="post: 5781349" data-attributes="member: 59082"><p>[MENTION=63508]Minigiant[/MENTION] - good stuff, I think you're on the right track with the caveat, which you are fully cognizant of, that details may vary.</p><p></p><p></p><p></p><p>Exactly. This continues to be misunderstood time and time again, what I would call a case of "mistaken concretism."</p><p></p><p></p><p></p><p>Well said. As I've said elsewhere, 5E is mainly going to be disappointing to folks who want it to be update of their edition of choice and/or aren't willing to see the "spirit" of the game vs. the "letter." </p><p></p><p></p><p></p><p>I think the answer is pretty simple, <em>if </em>the culture supports the role of DM as not only the facilitator of entertainment but, in a sense, the leader of the group. Just as DMs should never have to bring beer or snacks, a DM should be supported in what they want to run.</p><p></p><p>In the same sense that the DM should be able to say "We're using these modular options, but not these ones" and not have whiny players. Now if a player says "But I really want to play X, and here's why," a DM should at least listen to it and try to accommodate the player. But considering the massive time and money investment of the DM vs. the players, this sort of thing should ultimately be up to the DM.</p><p></p><p>In other words, as DM <em>you </em>decide which options are allowable. If you don't want to deal with various configurations, don't.</p><p></p><p>Obviously a DM should take into account the desires of his players; the opposite of overly entitled players are railroading DMs that are legends in their own mind and DM just to entertain and impress themselves. Both extremes are a problem and some balance is a good thing, but I think in general there should be more respect towards the DM than what I hear about from many game groups, and less entitlement from players.</p><p></p><p></p><p></p><p>Yup, well said. In some ways the hardest book to write of any edition is the DMG, which is often the most criticized by fans. The 1E DMG is a classic for more than just memory's sake; sure, most of us who started with AD&D remember spending hours reading through the Gygaxian Arcana, but it isn't only nostalgia that makes this a classic, but because it is a terrific resource. I'd love to see the DMG return to the format of being a resource, something that can be used in the game session itself. Paizo's <em>GameMastery Guide </em>is a nice reference point, as is <em>The Ultimate Toolbox,</em> at least to some degree.</p><p> </p><p></p><p></p><p>See my response above to malkav666. This is a problem of culture. The weight of decision making should be given to the DM. Ideally a DM is flexible, but if a DM really wants to run a certain adventure and no one else is willing to DM, then the players should respect that wish.</p><p></p><p></p><p></p><p>Refer back to the term "complexity dial" which implies multiple settings. I think we'll see a basic core and then maybe a default "Advanced" game which is also an example of how you can configure modular options. </p><p></p><p></p><p></p><p>Yes, but why not? Furthermore, I think they <em>have </em>to, that this is a do or die situation for D&D to some extent.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5781349, member: 59082"] [MENTION=63508]Minigiant[/MENTION] - good stuff, I think you're on the right track with the caveat, which you are fully cognizant of, that details may vary. Exactly. This continues to be misunderstood time and time again, what I would call a case of "mistaken concretism." Well said. As I've said elsewhere, 5E is mainly going to be disappointing to folks who want it to be update of their edition of choice and/or aren't willing to see the "spirit" of the game vs. the "letter." I think the answer is pretty simple, [I]if [/I]the culture supports the role of DM as not only the facilitator of entertainment but, in a sense, the leader of the group. Just as DMs should never have to bring beer or snacks, a DM should be supported in what they want to run. In the same sense that the DM should be able to say "We're using these modular options, but not these ones" and not have whiny players. Now if a player says "But I really want to play X, and here's why," a DM should at least listen to it and try to accommodate the player. But considering the massive time and money investment of the DM vs. the players, this sort of thing should ultimately be up to the DM. In other words, as DM [I]you [/I]decide which options are allowable. If you don't want to deal with various configurations, don't. Obviously a DM should take into account the desires of his players; the opposite of overly entitled players are railroading DMs that are legends in their own mind and DM just to entertain and impress themselves. Both extremes are a problem and some balance is a good thing, but I think in general there should be more respect towards the DM than what I hear about from many game groups, and less entitlement from players. Yup, well said. In some ways the hardest book to write of any edition is the DMG, which is often the most criticized by fans. The 1E DMG is a classic for more than just memory's sake; sure, most of us who started with AD&D remember spending hours reading through the Gygaxian Arcana, but it isn't only nostalgia that makes this a classic, but because it is a terrific resource. I'd love to see the DMG return to the format of being a resource, something that can be used in the game session itself. Paizo's [I]GameMastery Guide [/I]is a nice reference point, as is [I]The Ultimate Toolbox,[/I] at least to some degree. See my response above to malkav666. This is a problem of culture. The weight of decision making should be given to the DM. Ideally a DM is flexible, but if a DM really wants to run a certain adventure and no one else is willing to DM, then the players should respect that wish. Refer back to the term "complexity dial" which implies multiple settings. I think we'll see a basic core and then maybe a default "Advanced" game which is also an example of how you can configure modular options. Yes, but why not? Furthermore, I think they [I]have [/I]to, that this is a do or die situation for D&D to some extent. [/QUOTE]
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