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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore 16 Jan 2012
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<blockquote data-quote="BryonD" data-source="post: 5781727" data-attributes="member: 957"><p>Obviously we are still way on the outside with little to go on but....</p><p></p><p>Just allowing alternate character creation seems problematic enough on its own. but it really doesn't even touch on some of the more fundamental issues that contribute the fan divide.</p><p></p><p>If you want your fighter to have a healing surge mechanic then more power to ya, but you and I are probably better off a different tables.</p><p></p><p>I've had multiple debates with people about +1/2 level to everything. I love the idea that the rogue might be able to scamper over a wall that the wizard can dream of finding a single foothold on. Some 4E fans have told me that everyone should gain some skill at everything and trying to get the wizard past a wall is just a slow down in the game, therefore skills should be at least reasonably equitable. No claim of right or wrong, but either they can both climb the wall or they can't. </p><p></p><p>And these are just two examples off the top of my head. Simple and complex character building don't really seem to speak to the heart of the problem but instead are simply an outgrowth of a much more significant fundamental philosophical difference.</p><p></p><p>It seems that even with the whole lions and lambs PC creation thought the DM will still need to define his personal game in a way that will appeal to some and not to others. </p><p></p><p>It also seems that, presuming success, D&D Next would immediately become a kind of survival of the fittest experiment and in 2015 there would be clear niches within the larger community. (Not saying that would be a bad thing for either the gaming community or for WotC) Some options that are available day 1 would likely wall out of favor in short order and others would persist but possibly in significantly different forms.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5781727, member: 957"] Obviously we are still way on the outside with little to go on but.... Just allowing alternate character creation seems problematic enough on its own. but it really doesn't even touch on some of the more fundamental issues that contribute the fan divide. If you want your fighter to have a healing surge mechanic then more power to ya, but you and I are probably better off a different tables. I've had multiple debates with people about +1/2 level to everything. I love the idea that the rogue might be able to scamper over a wall that the wizard can dream of finding a single foothold on. Some 4E fans have told me that everyone should gain some skill at everything and trying to get the wizard past a wall is just a slow down in the game, therefore skills should be at least reasonably equitable. No claim of right or wrong, but either they can both climb the wall or they can't. And these are just two examples off the top of my head. Simple and complex character building don't really seem to speak to the heart of the problem but instead are simply an outgrowth of a much more significant fundamental philosophical difference. It seems that even with the whole lions and lambs PC creation thought the DM will still need to define his personal game in a way that will appeal to some and not to others. It also seems that, presuming success, D&D Next would immediately become a kind of survival of the fittest experiment and in 2015 there would be clear niches within the larger community. (Not saying that would be a bad thing for either the gaming community or for WotC) Some options that are available day 1 would likely wall out of favor in short order and others would persist but possibly in significantly different forms. [/QUOTE]
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