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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore 16 Jan 2012
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5782876" data-attributes="member: 710"><p>There is a +5 bonus for being trained in a skill. The half level bonus just represents that you pick up skills as you go along. I think it's kinda important to keep in mind that 4E did reduce the skill list and basically put it down to "adventuring relevant" skills. (Not just combat, adventuring). And it makes sense to me that player characters will pick up something on these skills.</p><p></p><p>I think ther eis room for "non-adventuring" skills - Crafting, Perform, Profession (if we take 3E classifications) and Languages come to mind primarily - that level differently. But I don't think that should be represented by class levels at all. This should be a matter of investing into "down-time" skills. stuff you pick up not because you adventure, but because you didn't adventure and instead studied or trained in that regard. </p><p></p><p>Maybe there is a cross-section where you can train also adventuring skills in your "down-time". But I think that my come at a cost - atrophying skills you don't use. So, it would basically be like retraining. The Fighter spends 4 months in the city to help train the militia for a possible orc attack. So he retrains his Athletics - he's still strong, but he's out of training - for diplomacy. Or maybe there is a cross-section where you can actually gain skills via down-time, even adventuring skills. I think it wouldn't be that unbalanced in either 3E or 4E to give all classes "free skill points" or "free skill training" for that. As long as you can't go over the "level-proscribed bonuses", the balance overall is maintained. And especially when it comes to downtime - the entire group will have the same, so there's no risk of one player now suddenly overshadowing the others. It is a little "side-ways" advancement instead.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5782876, member: 710"] There is a +5 bonus for being trained in a skill. The half level bonus just represents that you pick up skills as you go along. I think it's kinda important to keep in mind that 4E did reduce the skill list and basically put it down to "adventuring relevant" skills. (Not just combat, adventuring). And it makes sense to me that player characters will pick up something on these skills. I think ther eis room for "non-adventuring" skills - Crafting, Perform, Profession (if we take 3E classifications) and Languages come to mind primarily - that level differently. But I don't think that should be represented by class levels at all. This should be a matter of investing into "down-time" skills. stuff you pick up not because you adventure, but because you didn't adventure and instead studied or trained in that regard. Maybe there is a cross-section where you can train also adventuring skills in your "down-time". But I think that my come at a cost - atrophying skills you don't use. So, it would basically be like retraining. The Fighter spends 4 months in the city to help train the militia for a possible orc attack. So he retrains his Athletics - he's still strong, but he's out of training - for diplomacy. Or maybe there is a cross-section where you can actually gain skills via down-time, even adventuring skills. I think it wouldn't be that unbalanced in either 3E or 4E to give all classes "free skill points" or "free skill training" for that. As long as you can't go over the "level-proscribed bonuses", the balance overall is maintained. And especially when it comes to downtime - the entire group will have the same, so there's no risk of one player now suddenly overshadowing the others. It is a little "side-ways" advancement instead. [/QUOTE]
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Legends & Lore 16 Jan 2012
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