Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore 16 Jan 2012
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5783827" data-attributes="member: 710"><p>I am not shocked, it was what I expected. But liking that or not, you can still see the context from which I am arguing.</p><p></p><p>Did you like or dislike saves and BAB increasing with level in 3E? Or similar things happening in earlier editions with THAC0 and saves?</p><p></p><p>I think it's just an extension of that. Maybe you would prefer if Reflex Saves were also a skill. I believe you could only create a reasonable system for having "skill points and skills for everything" if you also have a mechanic that defines how you gain skills by using them, or explicitely training them. </p><p></p><p>If you don't have all that...</p><p></p><p>1) For "believable" advancement, they need to track skills used on their own to argue that certain skills should be improved. (And if they didn't want "believable" advancement, why not go with the +1/2 levels anyway).</p><p></p><p>2) Players have to manage a lot more minitua as they have to remember all skills they may find important. I often find this problematic in games with extensive skill lists, as you have to check manually whether there is a skill you may need to actually describe your character's vision and advancement correctly. "OMG, my Secret Agent didn't take Perception! Why did no one tell me I would need that!" Or "Oh damn, Will Saves! I forgot putting any ranks in that since 3rd level! Oh noes!"</p><p>And of course, the opposite will also happen - min/maxers will carefuly select which stuff to take. "Okay, I never ever will use weapons, so no reason to raise my staff skills and I'll put those point into arcana". </p><p>The freer the advancement of the character, t he more chances for imbalance - characters with glaring weaknesses or characters with optimized min/maxed builds.</p><p></p><p>3) Also, another risk is that with a too detailed skill list, you can't even create characters with "reasonable competence" in skills that you expect them to have. If your resources for improving skills are limited, you will at some point need to make choices were to invest. </p><p>In 4E, you can fare reasonable on an untrained skill since you have ability score mod + 1/2 levels. In 3E, you can have a 5 point difference by 2nd level, and it only grows from there. (And mind you, this is not about making the character that can do everything - but just a character that has a reasonable chance to do some of the stuff you associate with the concept, without being a master at it.)</p><p></p><p>Climb is a perfect example for an adventuring skill. Of course you get better at that from adventuring, because you travel through the wilderness and through dungeons a lot and have to climb stuff occassionally!</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5783827, member: 710"] I am not shocked, it was what I expected. But liking that or not, you can still see the context from which I am arguing. Did you like or dislike saves and BAB increasing with level in 3E? Or similar things happening in earlier editions with THAC0 and saves? I think it's just an extension of that. Maybe you would prefer if Reflex Saves were also a skill. I believe you could only create a reasonable system for having "skill points and skills for everything" if you also have a mechanic that defines how you gain skills by using them, or explicitely training them. If you don't have all that... 1) For "believable" advancement, they need to track skills used on their own to argue that certain skills should be improved. (And if they didn't want "believable" advancement, why not go with the +1/2 levels anyway). 2) Players have to manage a lot more minitua as they have to remember all skills they may find important. I often find this problematic in games with extensive skill lists, as you have to check manually whether there is a skill you may need to actually describe your character's vision and advancement correctly. "OMG, my Secret Agent didn't take Perception! Why did no one tell me I would need that!" Or "Oh damn, Will Saves! I forgot putting any ranks in that since 3rd level! Oh noes!" And of course, the opposite will also happen - min/maxers will carefuly select which stuff to take. "Okay, I never ever will use weapons, so no reason to raise my staff skills and I'll put those point into arcana". The freer the advancement of the character, t he more chances for imbalance - characters with glaring weaknesses or characters with optimized min/maxed builds. 3) Also, another risk is that with a too detailed skill list, you can't even create characters with "reasonable competence" in skills that you expect them to have. If your resources for improving skills are limited, you will at some point need to make choices were to invest. In 4E, you can fare reasonable on an untrained skill since you have ability score mod + 1/2 levels. In 3E, you can have a 5 point difference by 2nd level, and it only grows from there. (And mind you, this is not about making the character that can do everything - but just a character that has a reasonable chance to do some of the stuff you associate with the concept, without being a master at it.) Climb is a perfect example for an adventuring skill. Of course you get better at that from adventuring, because you travel through the wilderness and through dungeons a lot and have to climb stuff occassionally! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore 16 Jan 2012
Top