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General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore 16 Jan 2012
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<blockquote data-quote="BryonD" data-source="post: 5786766" data-attributes="member: 957"><p>Increasing with level and increasing at a uniform pace at everything for everyone are two different things.</p><p></p><p>And if you dig deep enough you will find somewhere a post from me advocating that wizards, for example, should gain either NO progress or a much slower (1/3 or 1/5) progress in their BAB.</p><p></p><p>1/2 for wizards vs. 1/1 for fighters is acceptable to me.</p><p>1/3 vs. 1/1 would be an improvement.</p><p></p><p>1/2 across the board is not value added for anything I seek.</p><p></p><p>I'm not opposed to it, but I see no need for it either. </p><p></p><p>There are some systems that do a reasonable job of that. But I completely disagree that it is needed.</p><p></p><p>Any way you slice it, I've got a decade now of showing that the 3E skill system works more than well enough for what I want.</p><p></p><p></p><p>Because a system that doesn't get hung up on the strict justification for WHY a skill improved is a completely unrelated to the idea that everyone shouldn't progress at everything at one uniform pace.</p><p></p><p>You seem to be making up complaints I didn't make and attempting to refute those rather than addressing the point I did make.</p><p></p><p></p><p>Again, in over 10 years of playing 3E I most certainly DO NOT find this infrequently problematic. Much less "often". Why are our experiences so sharply different?</p><p></p><p></p><p>I'd like to see some improvement in 3E in rounding out character skills. No doubt about that. And this point is a valid upside. However, it is a trivial relevance because sacrificing the quality of the system for important skills to slightly improve the system for secondary skills is far from being a win.</p><p></p><p></p><p></p><p>You just contradicted the point you made before about why this system was more relevant to non-adventuring skills. That was what I was replying to when I pointed out climb here.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5786766, member: 957"] Increasing with level and increasing at a uniform pace at everything for everyone are two different things. And if you dig deep enough you will find somewhere a post from me advocating that wizards, for example, should gain either NO progress or a much slower (1/3 or 1/5) progress in their BAB. 1/2 for wizards vs. 1/1 for fighters is acceptable to me. 1/3 vs. 1/1 would be an improvement. 1/2 across the board is not value added for anything I seek. I'm not opposed to it, but I see no need for it either. There are some systems that do a reasonable job of that. But I completely disagree that it is needed. Any way you slice it, I've got a decade now of showing that the 3E skill system works more than well enough for what I want. Because a system that doesn't get hung up on the strict justification for WHY a skill improved is a completely unrelated to the idea that everyone shouldn't progress at everything at one uniform pace. You seem to be making up complaints I didn't make and attempting to refute those rather than addressing the point I did make. Again, in over 10 years of playing 3E I most certainly DO NOT find this infrequently problematic. Much less "often". Why are our experiences so sharply different? I'd like to see some improvement in 3E in rounding out character skills. No doubt about that. And this point is a valid upside. However, it is a trivial relevance because sacrificing the quality of the system for important skills to slightly improve the system for secondary skills is far from being a win. You just contradicted the point you made before about why this system was more relevant to non-adventuring skills. That was what I was replying to when I pointed out climb here. [/QUOTE]
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