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*Dungeons & Dragons
Legends & Lore 28.04: Battlesystem! (mass battles rules)
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<blockquote data-quote="Sage Genesis" data-source="post: 6294111" data-attributes="member: 6706099"><p>No, you misunderstood the question.</p><p></p><p>It's not about whether the <em>wizard</em> is inside a stand, it's whether the <em>target</em> is inside a stand.</p><p></p><p>Let's say there's an evil general (a solo) who stands in between his two hill giant bodyguards (a stand). If the wizard (a solo unconnected to a stand) casts an area of effect spell, he can do one per Battle-round and catch all three within the area. Yes? That's probably how it works?</p><p></p><p>But then if the evil general is standing 20 feet behind the two hill giants, the Wizard can suddenly, in the same amount of time, cast ten such spells within the same time span and almost certainly still catch all three within the area.</p><p></p><p>Again, the caster in this example is not inside a stand. Which is not the issue. It's about the target. The caster can't possibly be distracted by having to lead his followers, he can just suddenly increase his damage on the enemy tenfold just because the general walked back a couple of steps.</p><p></p><p>(All of the above given my current understanding of the Battlesystem. Given the limitations of an article without real crunch this may of course be completely off center.)</p><p></p><p>I agree with you that this system is simple. And also that simplicity might have a higher priority than other considerations. But there is such a thing as overdoing it. Sometimes you don't need something that's simple, but something that's functional. Depending on the devil in the details, this system doesn't look functional enough (for me anyway).</p></blockquote><p></p>
[QUOTE="Sage Genesis, post: 6294111, member: 6706099"] No, you misunderstood the question. It's not about whether the [i]wizard[/i] is inside a stand, it's whether the [i]target[/i] is inside a stand. Let's say there's an evil general (a solo) who stands in between his two hill giant bodyguards (a stand). If the wizard (a solo unconnected to a stand) casts an area of effect spell, he can do one per Battle-round and catch all three within the area. Yes? That's probably how it works? But then if the evil general is standing 20 feet behind the two hill giants, the Wizard can suddenly, in the same amount of time, cast ten such spells within the same time span and almost certainly still catch all three within the area. Again, the caster in this example is not inside a stand. Which is not the issue. It's about the target. The caster can't possibly be distracted by having to lead his followers, he can just suddenly increase his damage on the enemy tenfold just because the general walked back a couple of steps. (All of the above given my current understanding of the Battlesystem. Given the limitations of an article without real crunch this may of course be completely off center.) I agree with you that this system is simple. And also that simplicity might have a higher priority than other considerations. But there is such a thing as overdoing it. Sometimes you don't need something that's simple, but something that's functional. Depending on the devil in the details, this system doesn't look functional enough (for me anyway). [/QUOTE]
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Legends & Lore 28.04: Battlesystem! (mass battles rules)
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