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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 28.04: Battlesystem! (mass battles rules)
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<blockquote data-quote="Obryn" data-source="post: 6294422" data-attributes="member: 11821"><p>I wrote up a pretty simple mass combat system for 4e that worked quite well for all kinds of scales and allowed the PCs to act individually. I used it in play a few times, and although it needed tweaks, it never disappointed.</p><p></p><p>Basically...</p><p>(1) Units are the common participants in a battle. They are fairly simple stat blocks - modified swarms - with a few special rules. The simplest just have a Basic Attack and an Aura 1 which allows them to attack any enemy that starts their turn within the Aura.</p><p> (a) All normal Melee and Ranged attacks (except those made by another Unit) deal half damage to a Unit.</p><p> (b) Area and Close attacks deal extra damage (5 per tier) ... but only if they include at least 1 interior square beyond the outermost edge of the Unit. Otherwise, they deal half damage just like other attacks.</p><p> (c) Generally, they are only affected by Conditions and Forced Movement delivered by an Area or Close ability including an interior square in their effect. The exception is that anything a Warlord does, affects them just fine because Warlords are cool like that.</p><p></p><p>(2) When a Unit is Bloodied and under certain circumstances specific to the Unit, the Unit's commander needs to make a Diplomacy or Intimidate check dependent on the training of the Unit (Irregular/Militia = Hard, Regulars = Moderate, Elite = Easy). There were exceptions - I had a Gladiator unit that needed to check for Morale as soon as it was within Charging range of an enemy, or else it split up into minions; that was a fun one.</p><p></p><p>(3) To command a unit, a Commander needed to be within (Level+Cha Mod) squares. Warlords doubled this range. A Commander could be in charge of up to their Cha Mod in units, with a minimum of 1, and gained a +2 bonus for physically being within the unit itself.</p><p></p><p>...and that was mostly it. It could use some polishing, but it worked great.</p></blockquote><p></p>
[QUOTE="Obryn, post: 6294422, member: 11821"] I wrote up a pretty simple mass combat system for 4e that worked quite well for all kinds of scales and allowed the PCs to act individually. I used it in play a few times, and although it needed tweaks, it never disappointed. Basically... (1) Units are the common participants in a battle. They are fairly simple stat blocks - modified swarms - with a few special rules. The simplest just have a Basic Attack and an Aura 1 which allows them to attack any enemy that starts their turn within the Aura. (a) All normal Melee and Ranged attacks (except those made by another Unit) deal half damage to a Unit. (b) Area and Close attacks deal extra damage (5 per tier) ... but only if they include at least 1 interior square beyond the outermost edge of the Unit. Otherwise, they deal half damage just like other attacks. (c) Generally, they are only affected by Conditions and Forced Movement delivered by an Area or Close ability including an interior square in their effect. The exception is that anything a Warlord does, affects them just fine because Warlords are cool like that. (2) When a Unit is Bloodied and under certain circumstances specific to the Unit, the Unit's commander needs to make a Diplomacy or Intimidate check dependent on the training of the Unit (Irregular/Militia = Hard, Regulars = Moderate, Elite = Easy). There were exceptions - I had a Gladiator unit that needed to check for Morale as soon as it was within Charging range of an enemy, or else it split up into minions; that was a fun one. (3) To command a unit, a Commander needed to be within (Level+Cha Mod) squares. Warlords doubled this range. A Commander could be in charge of up to their Cha Mod in units, with a minimum of 1, and gained a +2 bonus for physically being within the unit itself. ...and that was mostly it. It could use some polishing, but it worked great. [/QUOTE]
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Legends & Lore 28.04: Battlesystem! (mass battles rules)
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