Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 28.04: Battlesystem! (mass battles rules)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6294480" data-attributes="member: 1465"><p>I really think that they actually started from numbers of units, and then figured out a reasonably occupied space.</p><p></p><p>Because when setting up a battle, you obviously start from the question "how many pikemen make up this group?", and 10 is a common unit of measurement (who would design an army by multiples of 16?). You don't start from how much space is occupied, that is an afterthought.</p><p></p><p>My guess is that the designers followed this train of thoughts:</p><p></p><p>- the best unit number is 10, so almost everything is a nice multiple of 10</p><p>- should we use squares or hexes? let's go with squares*</p><p>- how much square space do 10 medium creatures occupy? the closer values are 15x15 if you squeeze them a bit, and 20x20 if you loose them a bit, so let's go with the second on the rationale that mass battles are more open-quarters than typical D&D combat**</p><p></p><p>*I actually think it's likely there is also an option for hexes, but IMO they chose squares because it might be easier to adjudicate front/back/flanking</p><p></p><p>**that's of course debatable, but typical D&D combat happens more often in closed spaces such as a dungeon, a forest, a tavern or a marketplace; mass battles occur mostly on open fields I guess... IMHO those armies might start off as densely packed, but they as soon as actual fighting erupts, they are destined to spread around</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6294480, member: 1465"] I really think that they actually started from numbers of units, and then figured out a reasonably occupied space. Because when setting up a battle, you obviously start from the question "how many pikemen make up this group?", and 10 is a common unit of measurement (who would design an army by multiples of 16?). You don't start from how much space is occupied, that is an afterthought. My guess is that the designers followed this train of thoughts: - the best unit number is 10, so almost everything is a nice multiple of 10 - should we use squares or hexes? let's go with squares* - how much square space do 10 medium creatures occupy? the closer values are 15x15 if you squeeze them a bit, and 20x20 if you loose them a bit, so let's go with the second on the rationale that mass battles are more open-quarters than typical D&D combat** *I actually think it's likely there is also an option for hexes, but IMO they chose squares because it might be easier to adjudicate front/back/flanking **that's of course debatable, but typical D&D combat happens more often in closed spaces such as a dungeon, a forest, a tavern or a marketplace; mass battles occur mostly on open fields I guess... IMHO those armies might start off as densely packed, but they as soon as actual fighting erupts, they are destined to spread around [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 28.04: Battlesystem! (mass battles rules)
Top