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Legends & Lore 28.04: Battlesystem! (mass battles rules)
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<blockquote data-quote="Unwise" data-source="post: 6294489" data-attributes="member: 98008"><p>My approach is almost exactly identical to [MENTION=11821]Obryn[/MENTION]. I find that is works very well. I kind of minionize the swarms attacks. They don't get anything fancy that is not core to their being.</p><p></p><p>One addition that I use is the addition of heroes to units. Guys that are not as tough as the PCs, but are significant in their own right. I basically have a hero add an encounter or recharge ability to the unit he joins. So if the cleric joins a unit, the unit now has regen 5 and can cast Healing Word on one hero within 5 squares on recharge 5.</p><p></p><p>I dislike PCs being able to engage in mass combat without taking regular attrition damage. So to quicken the process, I often swap the "aura 1 can do an MBA on anybody that ends their turn there" to "aura 1, take 5/10/15 untyped damage if you end your turn there".</p><p></p><p>I'm quiet pleased with the information so far, I'll be keen to see how it plays out in future. It will lead to some odd situations of course, but if we see that, then we can pre-plan the adventure to avoid them a bit. Like don't have huge creatures that are not that threatening. Have allies in multiples of 10 etc.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6294489, member: 98008"] My approach is almost exactly identical to [MENTION=11821]Obryn[/MENTION]. I find that is works very well. I kind of minionize the swarms attacks. They don't get anything fancy that is not core to their being. One addition that I use is the addition of heroes to units. Guys that are not as tough as the PCs, but are significant in their own right. I basically have a hero add an encounter or recharge ability to the unit he joins. So if the cleric joins a unit, the unit now has regen 5 and can cast Healing Word on one hero within 5 squares on recharge 5. I dislike PCs being able to engage in mass combat without taking regular attrition damage. So to quicken the process, I often swap the "aura 1 can do an MBA on anybody that ends their turn there" to "aura 1, take 5/10/15 untyped damage if you end your turn there". I'm quiet pleased with the information so far, I'll be keen to see how it plays out in future. It will lead to some odd situations of course, but if we see that, then we can pre-plan the adventure to avoid them a bit. Like don't have huge creatures that are not that threatening. Have allies in multiples of 10 etc. [/QUOTE]
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Legends & Lore 28.04: Battlesystem! (mass battles rules)
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