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Legends & Lore 28.04: Battlesystem! (mass battles rules)
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<blockquote data-quote="Dausuul" data-source="post: 6294604" data-attributes="member: 58197"><p>With regard to Sage Genesis's (reasonable) criticism, I think everyone is missing the point. Let's step back and think through what the system is really representing. A stand consists of 10 individuals, but it's got the stats of one individual. If an individual orc has 12 hit points in regular D&D combat, then a stand of orcs has 12 hit points in Battlesystem.</p><p></p><p>Now, suppose you're a PC who can attack for 1d12 damage. In Battlesystem, you are considered a solo and you still attack for 1d12 damage, meaning you can kill a stand of orcs in two hits. How is that possible? If you were in a regular fight, it would take you many rounds to kill ten orcs. That's 120 points of damage you have to dish out.</p><p></p><p>The answer lies in the fact that a Battlesystem round is ten "normal" rounds. You are not, in fact, making a single attack--<em>you're making ten!</em> Two Battlesystem hits is twenty normal hits, and 12 Battlesystem hit points is 120 normal hit points. It cancels out.</p><p></p><p>With this in mind, come back to the spellslinging wizard. Sage Genesis seems to be operating on the assumption that "one attack per Battlesystem round" means "one action of any kind per Battlesystem round," and I wouldn't take it for granted that's the case. How many spells can you cast in 1 Battlesystem round? Mike doesn't say, but the logical answer would be "ten." A wizard willing to go for broke can sweep the battlefield, which pretty well reflects what happens using the regular rules. Large groups of weak opponents just disintegrate when a wizard opens fire.</p><p></p><p>The real problem comes when you think about the number of attacks the stands are making. Strictly speaking, a stand should get ten attacks against other stands and a hundred against solos. You can handwave this to some extent by saying an army can't concentrate fire the way a few individuals can, but it's quite a stretch to suggest this would reduce the army's damage output by a factor of 10! The fact remains that it takes 20+ rounds of "real time" to resolve a battle between ten orcs and ten human soldiers. If you played out that battle using the regular combat rules, it would be over much faster.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6294604, member: 58197"] With regard to Sage Genesis's (reasonable) criticism, I think everyone is missing the point. Let's step back and think through what the system is really representing. A stand consists of 10 individuals, but it's got the stats of one individual. If an individual orc has 12 hit points in regular D&D combat, then a stand of orcs has 12 hit points in Battlesystem. Now, suppose you're a PC who can attack for 1d12 damage. In Battlesystem, you are considered a solo and you still attack for 1d12 damage, meaning you can kill a stand of orcs in two hits. How is that possible? If you were in a regular fight, it would take you many rounds to kill ten orcs. That's 120 points of damage you have to dish out. The answer lies in the fact that a Battlesystem round is ten "normal" rounds. You are not, in fact, making a single attack--[I]you're making ten![/I] Two Battlesystem hits is twenty normal hits, and 12 Battlesystem hit points is 120 normal hit points. It cancels out. With this in mind, come back to the spellslinging wizard. Sage Genesis seems to be operating on the assumption that "one attack per Battlesystem round" means "one action of any kind per Battlesystem round," and I wouldn't take it for granted that's the case. How many spells can you cast in 1 Battlesystem round? Mike doesn't say, but the logical answer would be "ten." A wizard willing to go for broke can sweep the battlefield, which pretty well reflects what happens using the regular rules. Large groups of weak opponents just disintegrate when a wizard opens fire. The real problem comes when you think about the number of attacks the stands are making. Strictly speaking, a stand should get ten attacks against other stands and a hundred against solos. You can handwave this to some extent by saying an army can't concentrate fire the way a few individuals can, but it's quite a stretch to suggest this would reduce the army's damage output by a factor of 10! The fact remains that it takes 20+ rounds of "real time" to resolve a battle between ten orcs and ten human soldiers. If you played out that battle using the regular combat rules, it would be over much faster. [/QUOTE]
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Legends & Lore 28.04: Battlesystem! (mass battles rules)
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