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Legends & Lore 3/12
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5495886" data-attributes="member: 98255"><p>This is a pretty fair assessment, I think, though there is a subset of gamers that won't know what to even try to do without a power or statblock telling them what they <em>can</em> do. I have one in my group. But I do agree in principle, especially with a good, fair DM.</p><p></p><p>The impression I got from the column, and the questions he was asking, is not that if this is him putting 5e feelers down we're going to end up with a hyper-complicated game in the end (though we might). I think he's looking for the balance point between complex options to keep the "hardcores" interested and simple mechanics and options to keep the more casual sorts engaged and coming back.</p><p></p><p>How much do we need to put in to satisfy the ones who desire complexity, and how much of our playership do those people represent?</p><p></p><p>That's just a guess, obviously, but it is what I think he's getting at.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5495886, member: 98255"] This is a pretty fair assessment, I think, though there is a subset of gamers that won't know what to even try to do without a power or statblock telling them what they [I]can[/I] do. I have one in my group. But I do agree in principle, especially with a good, fair DM. The impression I got from the column, and the questions he was asking, is not that if this is him putting 5e feelers down we're going to end up with a hyper-complicated game in the end (though we might). I think he's looking for the balance point between complex options to keep the "hardcores" interested and simple mechanics and options to keep the more casual sorts engaged and coming back. How much do we need to put in to satisfy the ones who desire complexity, and how much of our playership do those people represent? That's just a guess, obviously, but it is what I think he's getting at. [/QUOTE]
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