Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore 3/12
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5496903" data-attributes="member: 82106"><p>Yeah, I guess I left it unsaid that RM was a fairly early system, contemporary with 1e basically (even earlier if you count the various * Law 'add on' books, though they weren't quite a whole system).</p></blockquote><p></p><p>But your broader point still stands. For an example of a rather simple yet elegant modern game, I would suggest Robin Laws' HeroQuest second edition.[/quote]</p><p></p><p>Right, a much later system chronologically, but moving in the direction of greater </p><p>simplicity.</p><p></p><p></p><p></p><p>Hmmm, interesting question. There do need to be some details represented, which does require rules. OTOH I don't think you need to get very complex to have a good tactical game. A system of the complexity of Basic D&D could be tactically rich. Older D&D (even 2e) really wasn't, but that was more due to poor choices of how the rules worked than anything else. Movement rates were too high compared to attack rates for instance, and none of the pre-3e rules systems actually explained how or even IF you could move once melee was engaged. The overwhelming effectiveness of spells didn't help either. Notice too that while 1e and 2e were vastly more complicated than Basic they added nothing to the game's tactical depth as they contained the same fundamental flaws in the combat system that existed is Basic/OD&D.</p><p></p><p></p><p></p><p>I have to agree on this. Feats are a royal mess. Beyond that they have large but rather obtuse impacts on the character's combat effectiveness. My players don't read about 4e, they know nothing about the various ways to stack things up using feats. They just pick feats as they go, taking whatever strikes their fancy at any given moment. They have many of the standard expertise etc bread-n-butter feats, but a lot of what they pick is really not the best choices and they don't usually build on what they have. It is just too hard to figure out or at least the better choices are lost in the noise. Honestly I think the number of feats in 4e is about 5x too large at this point.</p><p>[/QUOTE]</p>
[QUOTE="AbdulAlhazred, post: 5496903, member: 82106"] Yeah, I guess I left it unsaid that RM was a fairly early system, contemporary with 1e basically (even earlier if you count the various * Law 'add on' books, though they weren't quite a whole system). [/quote] But your broader point still stands. For an example of a rather simple yet elegant modern game, I would suggest Robin Laws' HeroQuest second edition.[/quote] Right, a much later system chronologically, but moving in the direction of greater simplicity. Hmmm, interesting question. There do need to be some details represented, which does require rules. OTOH I don't think you need to get very complex to have a good tactical game. A system of the complexity of Basic D&D could be tactically rich. Older D&D (even 2e) really wasn't, but that was more due to poor choices of how the rules worked than anything else. Movement rates were too high compared to attack rates for instance, and none of the pre-3e rules systems actually explained how or even IF you could move once melee was engaged. The overwhelming effectiveness of spells didn't help either. Notice too that while 1e and 2e were vastly more complicated than Basic they added nothing to the game's tactical depth as they contained the same fundamental flaws in the combat system that existed is Basic/OD&D. I have to agree on this. Feats are a royal mess. Beyond that they have large but rather obtuse impacts on the character's combat effectiveness. My players don't read about 4e, they know nothing about the various ways to stack things up using feats. They just pick feats as they go, taking whatever strikes their fancy at any given moment. They have many of the standard expertise etc bread-n-butter feats, but a lot of what they pick is really not the best choices and they don't usually build on what they have. It is just too hard to figure out or at least the better choices are lost in the noise. Honestly I think the number of feats in 4e is about 5x too large at this point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Legends & Lore 3/12
Top