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<blockquote data-quote="Upper_Krust" data-source="post: 5497225" data-attributes="member: 326"><p>Hello again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Actually, yes they do have more depth because they offer a FAR greater degree of control. In fact they require you to have a much greater skillset.</p><p></p><p>Not to be confused with depth of storyline, I am specifically addressing the depth of control.</p><p></p><p> </p><p></p><p>I think you are kidding yourself.</p><p></p><p>Heres a video review of iphone Dead Space so we can see it in action...</p><p></p><p>[ame=http://www.youtube.com/watch?v=pAXOpAyPiX8]YouTube - Dead Space: iPhone/iPod Touch App Review![/ame]</p><p></p><p>Note #1. The left side of the screen acts like a thumbstick.</p><p>Note #2. The right side of the screen acts like another thumstick.</p><p>Note #3. Tapping the left side of the screen acts like a button.</p><p>Note #4. Tapping the right side of the screen acts like a button.</p><p>Note #5. Tapping the top left side of the screen acts like a button.</p><p>Note #6. Tapping the top right side of the screen acts like a button.</p><p>Note #7. Tilting the screen acts like a button.</p><p>etc.</p><p></p><p>I don't think I need to go on, you get the picture. This game has a large amount of controls that basically duplicate about 90% of what a joypad would do. The reason being because that amount of control is necessary in such a game.</p><p></p><p></p><p></p><p>The problem is that without depth, you won't go back time and time again, because you'll have seen everything the game has to offer.</p><p></p><p>No one I know with a Wii/Move/Kinect is still playing "Dance Like a Buffoon #6" (or whatever) after 2-3 weeks, because the novelty quickly wears off.</p><p></p><p>Contrast that with games like Call of Duty, Grand Theft Auto, World of Warcraft and you can invest months if not years of your life in that one game.</p><p></p><p> </p><p></p><p>You might be confusing depth of control with depth of storyline.</p><p></p><p></p><p></p><p>If you read my original post in this thread, I outline that D&D, much like (hardcore) videogames, have a level of complexity that is off-putting to casual players. Thats why I was advocating the boardgame approach as a simple introduction to the game.</p><p></p><p></p><p></p><p>Hopefully this time you'll agree with everything. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5497225, member: 326"] Hello again! :) Actually, yes they do have more depth because they offer a FAR greater degree of control. In fact they require you to have a much greater skillset. Not to be confused with depth of storyline, I am specifically addressing the depth of control. I think you are kidding yourself. Heres a video review of iphone Dead Space so we can see it in action... [ame=http://www.youtube.com/watch?v=pAXOpAyPiX8]YouTube - Dead Space: iPhone/iPod Touch App Review![/ame] Note #1. The left side of the screen acts like a thumbstick. Note #2. The right side of the screen acts like another thumstick. Note #3. Tapping the left side of the screen acts like a button. Note #4. Tapping the right side of the screen acts like a button. Note #5. Tapping the top left side of the screen acts like a button. Note #6. Tapping the top right side of the screen acts like a button. Note #7. Tilting the screen acts like a button. etc. I don't think I need to go on, you get the picture. This game has a large amount of controls that basically duplicate about 90% of what a joypad would do. The reason being because that amount of control is necessary in such a game. The problem is that without depth, you won't go back time and time again, because you'll have seen everything the game has to offer. No one I know with a Wii/Move/Kinect is still playing "Dance Like a Buffoon #6" (or whatever) after 2-3 weeks, because the novelty quickly wears off. Contrast that with games like Call of Duty, Grand Theft Auto, World of Warcraft and you can invest months if not years of your life in that one game. You might be confusing depth of control with depth of storyline. If you read my original post in this thread, I outline that D&D, much like (hardcore) videogames, have a level of complexity that is off-putting to casual players. Thats why I was advocating the boardgame approach as a simple introduction to the game. Hopefully this time you'll agree with everything. ;) [/QUOTE]
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