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Legends & Lore 3/17 /14
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<blockquote data-quote="howandwhy99" data-source="post: 6277573" data-attributes="member: 3192"><p>D&D has never been about providing a good story, but rather providing a good game. Games have the potential to result in boring episodes, like in lopsided successes or wins. Stories always have the timer on the bomb defused with 2 seconds left to go. This column simply supports how backward thinking the current designers have become in their obsession with "roleplaying as story creation". </p><p></p><p>What is a potential positive, which I don't believe is being said, is all the "fluff" material which will be provided in the game books might be possible to converted into playable game material via mechanics which actually support such. But there is no news about an alignment system, morale and loyalty system, rumor system, knowledge system, or even personality modifiers to such. That anything like those mechanics won't actually be provided by Wizards is a shame, but that's the game we're getting.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6277573, member: 3192"] D&D has never been about providing a good story, but rather providing a good game. Games have the potential to result in boring episodes, like in lopsided successes or wins. Stories always have the timer on the bomb defused with 2 seconds left to go. This column simply supports how backward thinking the current designers have become in their obsession with "roleplaying as story creation". What is a potential positive, which I don't believe is being said, is all the "fluff" material which will be provided in the game books might be possible to converted into playable game material via mechanics which actually support such. But there is no news about an alignment system, morale and loyalty system, rumor system, knowledge system, or even personality modifiers to such. That anything like those mechanics won't actually be provided by Wizards is a shame, but that's the game we're getting. [/QUOTE]
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