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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 3/17 /14
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<blockquote data-quote="Emerikol" data-source="post: 6277788" data-attributes="member: 6698278"><p>I think good flavorful defaults are the way to go. Personally I don't feel constrained by D&D lore from changing anything any time. I didn't see it as that big of an issue even in 4e. So I think having the fluff but not tying it too tightly to fluff is fine.</p><p></p><p>The cold iron example.....</p><p>You could have cold iron affect a certain creature. That is not fluff. The fluff for why that is true could vary. DMs can change either mechanics or fluff.</p><p></p><p>It probably comes down to how much. Since when it comes to flavor I am wide open every campaign setting I create it doesn't bother me. I guess for some of you it does because you are more bound to a particular campaign setting and want tradition. I support the default supporting tradition for that reason.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 6277788, member: 6698278"] I think good flavorful defaults are the way to go. Personally I don't feel constrained by D&D lore from changing anything any time. I didn't see it as that big of an issue even in 4e. So I think having the fluff but not tying it too tightly to fluff is fine. The cold iron example..... You could have cold iron affect a certain creature. That is not fluff. The fluff for why that is true could vary. DMs can change either mechanics or fluff. It probably comes down to how much. Since when it comes to flavor I am wide open every campaign setting I create it doesn't bother me. I guess for some of you it does because you are more bound to a particular campaign setting and want tradition. I support the default supporting tradition for that reason. [/QUOTE]
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