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Legends & Lore 3/17 /14
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<blockquote data-quote="I'm A Banana" data-source="post: 6278189" data-attributes="member: 2067"><p>It's disheartening, though. It's like you were really excited by this job interview, learned about the company, researched the position, and absorbed the mission statement as your own. And then you get there, and they person you're interviewing with tells you it's a different position, at a different company, and actually all that stuff you read up on is out-dated now. </p><p></p><p>"Why'd I even read that and care about it, if I can't use it?"</p><p></p><p></p><p></p><p>Unless Eberron. Unless Dark Sun. Unless the players are fans of WoW. Unless they're into nordic myth. Unless, unless, unless. Why not empower DMs to use whatever story they find most awesome and fun and get their engaged, interested players on board, rather than set up players to make assumptions that might not pan out?</p><p></p><p>A compelling story is useful, and there is a compelling story for drow, but it's still not a default. It's a choice to use that story. It's a choice to engage with that compelling story rather than create your own or go with a different (possibly equally, possibly more compelling) story. </p><p></p><p></p><p></p><p>Yeah, but if the manual defaults to you building a castle with those LEGO bricks, and someone comes over to your house excited to make a castle, it's going to suck for them to hear you actually want to make a space station. That's suck that can be avoided by the manual showing you how to build a castle...and also how to build a space station...and also how to build a WWII fortress....I mean, the manual in this case is ~300 pages of monster entries after all. No reason it needs to be limited to one setting.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6278189, member: 2067"] It's disheartening, though. It's like you were really excited by this job interview, learned about the company, researched the position, and absorbed the mission statement as your own. And then you get there, and they person you're interviewing with tells you it's a different position, at a different company, and actually all that stuff you read up on is out-dated now. "Why'd I even read that and care about it, if I can't use it?" Unless Eberron. Unless Dark Sun. Unless the players are fans of WoW. Unless they're into nordic myth. Unless, unless, unless. Why not empower DMs to use whatever story they find most awesome and fun and get their engaged, interested players on board, rather than set up players to make assumptions that might not pan out? A compelling story is useful, and there is a compelling story for drow, but it's still not a default. It's a choice to use that story. It's a choice to engage with that compelling story rather than create your own or go with a different (possibly equally, possibly more compelling) story. Yeah, but if the manual defaults to you building a castle with those LEGO bricks, and someone comes over to your house excited to make a castle, it's going to suck for them to hear you actually want to make a space station. That's suck that can be avoided by the manual showing you how to build a castle...and also how to build a space station...and also how to build a WWII fortress....I mean, the manual in this case is ~300 pages of monster entries after all. No reason it needs to be limited to one setting. [/QUOTE]
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