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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 3/17 /14
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<blockquote data-quote="I'm A Banana" data-source="post: 6278729" data-attributes="member: 2067"><p>So when you say this,</p><p></p><p></p><p></p><p>, what you DON'T mean is: "You shouldn't have bothered to read the books?"</p><p></p><p></p><p></p><p>Does the Jackalwere entry point that out? How about the lamia entry? Grazz'zt? No? Where might that info be included? Perhaps in the DMG which they shouldn't have bothered to read?</p><p></p><p>Listen, 3e had RULE ZERO in big bold letters right in the PHB. And people still had problems with how many rules were "required." If 5e mentions that each campaign is unique somewhere in the DMG or PHB, that's great, but if it acts like all D&D games share the same lore from there on out, guess which message is going to be more prominent?</p><p></p><p></p><p></p><p>It's not about character knowledge, it's about a player feeling like they have an investment in the time they spent learning about these things, as a player. It sucks to be told that all these things you're excited about seeing and experiencing, and expect to experience given that the game says this is How D&D Is (tm), aren't going to happen. It's a hassle to have to be the bad guy as a DM and say, "Look, I want you to get excited for this OTHER story we're telling here, drop the old one." It's a sour note to start off a newbie on. It's showing up at an action movie and getting a romance. It might be fine, but that's not what anyone told you was going to happen. </p><p></p><p>Default lore gives unrealistic expectations to people just starting off in a way that example lore does not.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6278729, member: 2067"] So when you say this, , what you DON'T mean is: "You shouldn't have bothered to read the books?" Does the Jackalwere entry point that out? How about the lamia entry? Grazz'zt? No? Where might that info be included? Perhaps in the DMG which they shouldn't have bothered to read? Listen, 3e had RULE ZERO in big bold letters right in the PHB. And people still had problems with how many rules were "required." If 5e mentions that each campaign is unique somewhere in the DMG or PHB, that's great, but if it acts like all D&D games share the same lore from there on out, guess which message is going to be more prominent? It's not about character knowledge, it's about a player feeling like they have an investment in the time they spent learning about these things, as a player. It sucks to be told that all these things you're excited about seeing and experiencing, and expect to experience given that the game says this is How D&D Is (tm), aren't going to happen. It's a hassle to have to be the bad guy as a DM and say, "Look, I want you to get excited for this OTHER story we're telling here, drop the old one." It's a sour note to start off a newbie on. It's showing up at an action movie and getting a romance. It might be fine, but that's not what anyone told you was going to happen. Default lore gives unrealistic expectations to people just starting off in a way that example lore does not. [/QUOTE]
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