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Legends & Lore 3/17 /14
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 6278774" data-attributes="member: 4892"><p>I disagree. Setting guides are not going to be seen by everyone. The MM is a chance to highlight the diversity of D&D worlds by presenting multiple settings. It helps encourage readers to seek out the more expanded setting material, while also keeping the MM from becoming a dry encyclopedic bestiary. And even though I don't use certain settings, the ideas presented from those settings can give me ideas that I can use in my own setting.</p><p></p><p></p><p></p><p>You seem to believe that the mini-paragraph posted in the article is the entire text for the jackalwere. That they will rely on only this information to convey the complete picture. Not that I know for sure, but I believe you will get what you're asking for on top of the Graz'zt connection. And I believe he alludes to that in the article.</p><p></p><p></p><p></p><p>Everything?</p><p></p><p></p><p></p><p>In your opinion. If you are an encounter-based designer, sure. But world-builders would more likely appreciate these ideas ready at hand to incorporate these creatures into the big picture.</p><p></p><p></p><p></p><p>'Because Eeeeevil' is no better than 'Becasue Graz'zt.' I'd actually call it worse because if evil equated to all killin' all the time that would makle for a really silly morality.</p><p></p><p></p><p></p><p>What you describe here is tactics, not motivation. This is important information on a encounter level, motivation helps the world-builder see the big picture of these creatures greater purpose in life.</p><p></p><p></p><p></p><p>And I think the point many are getting to is that this information need not be separate. I would rather they put the dry stats and such into a DDi-type environment for those who want to avoid "distractions."</p><p></p><p></p><p></p><p>Yes, they can work. They work as inspiration for your own ideas. You may decide to use it with the names filed off or you may decide to trash it all, that is the nature of <strong>anything</strong> written for a monster. Even the descriptive text you wish for can be entirely trashed if I don't like it for my version of the creature in my world. Why should *I* pay for stuff that *I* have to rewrite? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Again, you assume that a short blurb in an online article is the be-all-end-all and that these questions won't be answered in the full description.</p><p></p><p></p><p></p><p>No, because you can read about the outlooks of motivations of Graz'zt in his entry and see how his influence might spread to his servitors.</p><p></p><p></p><p></p><p>It's even a greater joy, IMO, to see and experience these creatures in play. Why would you read all the spoilers? And, if someone read the entire Walking Dead graphic novel series, are most people <em>actually</em> disappointed when the show diverges from the comic?</p><p></p><p></p><p></p><p>If it's a hassle then be up front with the new player. Tell them the MM is not applicable to your game before they play. Tell them you run 'romance' instead of 'action movie' before they play. Provide them with information about your world's monsters to get excited about (since you seem fine with them reading the MM anyway) <strong>before</strong> they play.</p><p></p><p>I don't want to see the MM restricted by these hypothetical new players with DMs that hide the truth from them. I do agree with your later post that a diversity of settings should see print in the MM. It can give a good compare and contrast of how different your setting ideas can go.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 6278774, member: 4892"] I disagree. Setting guides are not going to be seen by everyone. The MM is a chance to highlight the diversity of D&D worlds by presenting multiple settings. It helps encourage readers to seek out the more expanded setting material, while also keeping the MM from becoming a dry encyclopedic bestiary. And even though I don't use certain settings, the ideas presented from those settings can give me ideas that I can use in my own setting. You seem to believe that the mini-paragraph posted in the article is the entire text for the jackalwere. That they will rely on only this information to convey the complete picture. Not that I know for sure, but I believe you will get what you're asking for on top of the Graz'zt connection. And I believe he alludes to that in the article. Everything? In your opinion. If you are an encounter-based designer, sure. But world-builders would more likely appreciate these ideas ready at hand to incorporate these creatures into the big picture. 'Because Eeeeevil' is no better than 'Becasue Graz'zt.' I'd actually call it worse because if evil equated to all killin' all the time that would makle for a really silly morality. What you describe here is tactics, not motivation. This is important information on a encounter level, motivation helps the world-builder see the big picture of these creatures greater purpose in life. And I think the point many are getting to is that this information need not be separate. I would rather they put the dry stats and such into a DDi-type environment for those who want to avoid "distractions." Yes, they can work. They work as inspiration for your own ideas. You may decide to use it with the names filed off or you may decide to trash it all, that is the nature of [B]anything[/B] written for a monster. Even the descriptive text you wish for can be entirely trashed if I don't like it for my version of the creature in my world. Why should *I* pay for stuff that *I* have to rewrite? :p Again, you assume that a short blurb in an online article is the be-all-end-all and that these questions won't be answered in the full description. No, because you can read about the outlooks of motivations of Graz'zt in his entry and see how his influence might spread to his servitors. It's even a greater joy, IMO, to see and experience these creatures in play. Why would you read all the spoilers? And, if someone read the entire Walking Dead graphic novel series, are most people [I]actually[/I] disappointed when the show diverges from the comic? If it's a hassle then be up front with the new player. Tell them the MM is not applicable to your game before they play. Tell them you run 'romance' instead of 'action movie' before they play. Provide them with information about your world's monsters to get excited about (since you seem fine with them reading the MM anyway) [B]before[/B] they play. I don't want to see the MM restricted by these hypothetical new players with DMs that hide the truth from them. I do agree with your later post that a diversity of settings should see print in the MM. It can give a good compare and contrast of how different your setting ideas can go. [/QUOTE]
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