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Legends & Lore 3/17 /14
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<blockquote data-quote="I'm A Banana" data-source="post: 6278789" data-attributes="member: 2067"><p>In the world, there are people who go buy D&D who do not have a group yet. If we're talking about a complete newbie, that's who we're talking about. They will have books to read before they have a group to play with. </p><p></p><p>There are also newbies who find groups before they read a single word of the rules. Those folks will be fine in that group regardless of what the lore in the books is, because their first experience will be via the play at the table. So what's written in the MM isn't exactly as relevant to them. </p><p></p><p></p><p></p><p>There's lots of potential DMs who start off as players. Since DMs are a pretty valuable consumer base, I'd think WotC would want to set their game up to not discourage potential DMs from playing. One way they can get discouraged is if they find that the lore they learned is equal to the D&D experience actually, in practice, isn't. </p><p></p><p></p><p></p><p>The core books are supposed to be the rules for playing the game. Modules are things the DM does with the game. If the rules for playing the game include "Jackalweres are loyal to Grazz'zt," and that is just stated as an assumption that the game has, that's a lot different from an adventure saying the same thing.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6278789, member: 2067"] In the world, there are people who go buy D&D who do not have a group yet. If we're talking about a complete newbie, that's who we're talking about. They will have books to read before they have a group to play with. There are also newbies who find groups before they read a single word of the rules. Those folks will be fine in that group regardless of what the lore in the books is, because their first experience will be via the play at the table. So what's written in the MM isn't exactly as relevant to them. There's lots of potential DMs who start off as players. Since DMs are a pretty valuable consumer base, I'd think WotC would want to set their game up to not discourage potential DMs from playing. One way they can get discouraged is if they find that the lore they learned is equal to the D&D experience actually, in practice, isn't. The core books are supposed to be the rules for playing the game. Modules are things the DM does with the game. If the rules for playing the game include "Jackalweres are loyal to Grazz'zt," and that is just stated as an assumption that the game has, that's a lot different from an adventure saying the same thing. [/QUOTE]
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