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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 3/17 /14
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<blockquote data-quote="Agamon" data-source="post: 6279294" data-attributes="member: 184"><p>So, it's your opinion that people mistake the difference between crunch and fluff? It's one thing to say Rule Zero in 3e and then try to ignore things like wealth by level or alignment when hey are basically tattooed into the system mechanics. But if someone writes that elephants have always hated giraffes, that's impossible to simply ignore? I get that your going to hear about someone screaming about something or other on the internet. The vocal minority, and all. But to say that all the unwashed masses of the D&D world have a real problem with this concept seems unlikely to me. Roleplaying is primarily about imagination and I have a hard time believing that most roleplayers lack that.</p><p></p><p></p><p></p><p>This is my point. So in the MM, have Mariliths have a default lore. In Planescape give them something different, and when you're playing in Planescape, just use the stats, ignore the default fluff.</p><p></p><p>I'm trying hard to picture the confused player looking between his MM and Plansecape setting book and not knowing what he's going to do. Which fluff to use? So confusing! There is a third option involving a gun. Darwin would approve.</p></blockquote><p></p>
[QUOTE="Agamon, post: 6279294, member: 184"] So, it's your opinion that people mistake the difference between crunch and fluff? It's one thing to say Rule Zero in 3e and then try to ignore things like wealth by level or alignment when hey are basically tattooed into the system mechanics. But if someone writes that elephants have always hated giraffes, that's impossible to simply ignore? I get that your going to hear about someone screaming about something or other on the internet. The vocal minority, and all. But to say that all the unwashed masses of the D&D world have a real problem with this concept seems unlikely to me. Roleplaying is primarily about imagination and I have a hard time believing that most roleplayers lack that. This is my point. So in the MM, have Mariliths have a default lore. In Planescape give them something different, and when you're playing in Planescape, just use the stats, ignore the default fluff. I'm trying hard to picture the confused player looking between his MM and Plansecape setting book and not knowing what he's going to do. Which fluff to use? So confusing! There is a third option involving a gun. Darwin would approve. [/QUOTE]
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