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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 3/17 /14
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<blockquote data-quote="Remathilis" data-source="post: 6279316" data-attributes="member: 7635"><p>Nah, man. If you want quality D&D writing, you need <a href="http://1d4chan.org/wiki/Bear_Lore" target="_blank">Bear Lore</a>. </p><p></p><p></p><p></p><p>Well that's great, EXCEPT the Monster Manual is going to have to predict how every monster in it is going to fit in every setting WotC has and will produce. Is the ecology of the maralith going to discuss its role in the Realms, Eberron, Planescape, Athas, Mystara, Nentir Vale, Oerth, Krynn, and the new Darkhyde setting coming in 2015? </p><p></p><p>Or alternately, the MM could be a collection of pictures, stat-blocks, and maybe a few nods to obvious lore and possible uses. Like the 4e monster manual did.That way, the DM can make up his own lore! </p><p></p><p></p><p></p><p>Personally, this system works best. It avoids the "what's this guy's story?" that filled the 4e Monster Manual (seriously, I remember a monster called swordwings which were epic level foes who liked to steal things. Why? For what? Why haven't they robbed entire nations by now; they're 26th level!). Then, a DM who uses a specific setting can change the lore to adapt it (the Mystara Monster Manual Compendium did just that for the monsters in the Monstrous Manual. And they were no small changes for some, such as dragons) or a DM who wants to make his own world can just say "In my world, gnomes are 20 feet tall and eat nothing but tar" and ignore it. </p><p></p><p>I really can't believe DMs feel they must fight to keep monsters flavorless and boring. You want boring, flavorless monsters; get the 3e or 4e MMs.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6279316, member: 7635"] Nah, man. If you want quality D&D writing, you need [URL="http://1d4chan.org/wiki/Bear_Lore"]Bear Lore[/URL]. Well that's great, EXCEPT the Monster Manual is going to have to predict how every monster in it is going to fit in every setting WotC has and will produce. Is the ecology of the maralith going to discuss its role in the Realms, Eberron, Planescape, Athas, Mystara, Nentir Vale, Oerth, Krynn, and the new Darkhyde setting coming in 2015? Or alternately, the MM could be a collection of pictures, stat-blocks, and maybe a few nods to obvious lore and possible uses. Like the 4e monster manual did.That way, the DM can make up his own lore! Personally, this system works best. It avoids the "what's this guy's story?" that filled the 4e Monster Manual (seriously, I remember a monster called swordwings which were epic level foes who liked to steal things. Why? For what? Why haven't they robbed entire nations by now; they're 26th level!). Then, a DM who uses a specific setting can change the lore to adapt it (the Mystara Monster Manual Compendium did just that for the monsters in the Monstrous Manual. And they were no small changes for some, such as dragons) or a DM who wants to make his own world can just say "In my world, gnomes are 20 feet tall and eat nothing but tar" and ignore it. I really can't believe DMs feel they must fight to keep monsters flavorless and boring. You want boring, flavorless monsters; get the 3e or 4e MMs. [/QUOTE]
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