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General Tabletop Discussion
*Dungeons & Dragons
Legends & Lore 3/17 /14
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<blockquote data-quote="I'm A Banana" data-source="post: 6279373" data-attributes="member: 2067"><p>I love being wrong sometimes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To slightly re-phrase your question, we might ask why that same effect precludes someone from being an organ donor in an opt-in system. </p><p></p><p>The answer is that it doesn't preclude it. It makes it more difficult. It makes it more difficult to implement your "jackalweres are pseudo-egyptian" lore. (An example of that difficulty is how you need to keep saying no to people who are chugging along with the default). </p><p></p><p>If D&D is supposed to be a game of imagination and storytelling, it should SUPPORT making your own lore, not make it harder. It should make it easier!</p><p></p><p>Some of the reasons that specific lore in a monster entry is valuable include newbie-friendliness and DM inspiration, so is it possible to keep that and better support making your own lore?</p><p></p><p>Totally. One way you could do that is by making your lore opt-in, not opt-out.</p><p></p><p>One way you can do that is by being specific with your monster lore: "In Metamorphosis, Jackalweres were created by Grazz'zt" is opt-in: do you want the same story as this setting tells? Is it cool enough for you to yoink like you're yoinking from a million other bits of media and fiction to make your game? "Jackalweres were created by Grazz'zt" is opt-out: do you want to pay the cost necessary to change this lore and then make everyone at your table do the same thing?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6279373, member: 2067"] I love being wrong sometimes. :) To slightly re-phrase your question, we might ask why that same effect precludes someone from being an organ donor in an opt-in system. The answer is that it doesn't preclude it. It makes it more difficult. It makes it more difficult to implement your "jackalweres are pseudo-egyptian" lore. (An example of that difficulty is how you need to keep saying no to people who are chugging along with the default). If D&D is supposed to be a game of imagination and storytelling, it should SUPPORT making your own lore, not make it harder. It should make it easier! Some of the reasons that specific lore in a monster entry is valuable include newbie-friendliness and DM inspiration, so is it possible to keep that and better support making your own lore? Totally. One way you could do that is by making your lore opt-in, not opt-out. One way you can do that is by being specific with your monster lore: "In Metamorphosis, Jackalweres were created by Grazz'zt" is opt-in: do you want the same story as this setting tells? Is it cool enough for you to yoink like you're yoinking from a million other bits of media and fiction to make your game? "Jackalweres were created by Grazz'zt" is opt-out: do you want to pay the cost necessary to change this lore and then make everyone at your table do the same thing? [/QUOTE]
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